Showing posts with label social issues. Show all posts
Showing posts with label social issues. Show all posts

22 February 2020

The Appeal of Board Games

Two men sitting at a table playing a game called Indian Summer, in which the players arrange tiles of different shapes on their player boards trying to cover the maximum area with these tiles.

Not too long ago, I published an article in which I referenced an ex-girlfriend who once told me that I think too much. Specifically, it was in the context of a comparison of casinos to board game cafes, and the differences between board games and gambling. I was reminded of this by two events that recently happened: I attended a friend's party, and a different friend sent me a link to an article about how board games can reduce cognitive decline in old age.

The article does not mention the reason why board games are so beneficial to mental fortitude; it quotes the author of a scientific study as saying 'it is not just general intellectual and social activity, it seems; it is something in this group of games that has this small but detectable association with better cognitive ageing.' Which implies that they don't claim to know why board games improve cognitive function in the elderly.

Sure, I'm no scientist, but I have a pretty good idea what it is about board games that make them so beneficial. Two factors: social interaction and mental engagement.

08 December 2018

PinkFae Archive #24: Divisive Behaviour in the Gaming Community

Today's article is another PinkFae archive. This article was originally published on 4 July 2018.

a circle of six red meeples surrounding a blue meeple, to symbolise the divisive nature of some people

I was thinking about the way that people exclude one another. Once upon a time, humans lived in a society in which inclusion was essential. Before the advent of agriculture, humans did not tolerate behaviour that benefited an individual over the tribe. After we started farming, though, ownership became important, and it changed everything. Now we live in a society that stresses individual good over group cohesion. The divisive nature of modern society has a far reaching impact; it even affects the gaming community. Today, I would like to discuss the nature of that division.

30 June 2018

PinkFae Archive #15: Discrimination in the Geek Community

It's time once again for another article that I wrote for PinkFae. As we continue to reproduce the writing I did over there so as to ensure that it is not lost to the annals of time, we come to the post that I wrote on 20 April 2016.

Directional road signs, one labelled 'us' pointing left, and one labelled 'them' pointing right.

A friend of mine recently posted a link on facebook. This link led to an article about women experiencing harassment at gaming conventions. He also included a link to a second article discussing the same topic. Both articles were, I thought, well written, and described a common problem. The sad truth of the matter is that the geek community does include a lot of discrimination. Obviously, it's most commonly directed at women, but it's not limited to that demographic. There are examples of anti-LGBT+ discrimination as well. I would like to take a moment to discuss my thoughts on this matter today.

WARNING!

I'm going to be discussing some fairly bothersome topics in this post. In order to adequately talk about discrimination, I will have to provide some examples of that discrimination. This will include some language that will be offensive, as well as possible triggers. Please be aware that some of what I am about to say is going to bother some people. Use your best judgement in deciding whether to continue reading beyond this point.

27 January 2018

PinkFae Archive #8: Transgender Changeling

It's time once again for another entry in the PinkFae archives. This week, we cover an interesting advanced technique for use with Changeling: The Dreaming. This article was originally published on 21 February, 2016.

The Title Logo for Changeling: The Dreaming—the title rendered as a slightly whimsical stained glass panel

As a gamer who is a fan of stories and storytelling, I tend to be drawn towards games that allow and encourage the telling of stories. This is why I became a fan of roleplaying games; they are the single best framework for telling stories as a game. Of all the RPGs I've tried (and I have tried many), my favourite is, without question, Changeling: the Dreaming. It emphasises creativity, and is set in a world which includes a vast realm made entirely of dreams. This allows you to play in any setting you can imagine. The important thing right now is that the characters in this story are faeries inhabiting human bodies. Normally, players assume that the human body in which a fae spirit is housed matches the demographics of the fae spirit itself. But as I find myself thinking more about Changeling as a result of the recent 20th Anniversary Kickstarter, I realise that nowhere in the rules does it say that this is necessarily the case. In fact, there are places where it hints that it isn't always the case; specifically, it mentions that the Eshu, an African kith, are not always born into host bodies of African descent. Thus, I begin to wonder if there are other ways in which this disconnect can be expanded. And my first thought is: what if the human body is of a different gender than the fae spirit born into it? And thus I find myself contemplating the possibility of Transgender Changeling.

16 December 2017

PinkFae Archive #6: Social Stigma in Roleplaying Games

The time has come to repost another PinkFae article. As a reminder, or for those who are new to this blog, the PinkFae Archives are repostings of the articles I wrote for the trans-inclusive gaming blog pinkfae.com, before that site became defunct. Since I don't want all those articles I wrote to be lost, I am reposting them here on my personal blog. Today's entry was originally published on 7 February 2016. I hope you enjoy it!

A photo from the side of seven board game pawns, six in various shades of red together on one side, and one black by itself on the other side, alone due to its social stigma

I was introduced to GURPS (the Generic Universal Role Playing System, published by Steve Jackson Games) in 1991. I admired the flexibility and adaptability of the system, as well as its realism and the fact that it encouraged rounded, dynamic characters. It didn't limit possible character traits to attributes and skills, but had mental, emotional, and social advantages and disadvantages. This allowed players to emulate a personality more fully than in games like Dungeons and Dragons. But there was one disadvantage that I have never given a character: Social Stigma. It provides an in-game mechanic for simulating a character that belongs to a group that is deemed by his or her society to be inferior. In looking back on it, I realise that I didn't fully grasp the possibilities of this disadvantage. Now, I have learned much, and I would love the opportunity to play a character with this disadvantage.

14 October 2017

PinkFae Archive #3: Can Games Save the World? The Social Benefit of Games

In our reposting of my PinkFae articles, we come to #3. This article was originally published on 18 January 2016. Enjoy!

One very long game board of the Settlers of Catan board game stretching across many tables, as hundreds of people sit along it playing the game with each other in small groups. The ultimate in social gaming?

We live in a crazy world. Despite the internet, people have bad ideas, wrong ideas, and just plain stupid ideas. But research has shown that increasing social contact helps spread good ideas. Humans are, after all, social creatures. We crave contact with others, and the more diverse the contact we have, the better society will be. What better way to improve our social situation than through playing games?

16 April 2016

Discrimination in the Geek Community (cross posted from pinkfae.com)

A friend of mine recently posted a link on facebook. This link led to an article about women experiencing harassment at gaming conventions. He also included a link to a second article discussing the same topic. Both articles were, I thought, well written, and described a common problem. The sad truth of the matter is that the geek community does include a lot of discrimination. Obviously, it's most commonly directed at women, but it's not limited to that demographic. There are examples of anti-LGBT+ discrimination as well. I would like to take a moment to discuss my thoughts on this matter today.

WARNING!

I'm going to be discussing some fairly bothersome topics in this post. In order to adequately talk about discrimination, I will have to provide some examples of that discrimination. This will include some language that will be offensive, as well as possible triggers. Please be aware that some of what I am about to say is going to bother some people. Use your best judgement in deciding whether to continue reading beyond this point.

17 January 2016

Games as social interaction

How much do you know about autism spectrum disorders?

I know this seems a strange question to ask at the opening of an article about games, but bear with me for a moment.

In a sense, the autism spectrum disorders (on which, admittedly, I am no expert either, but my understanding is that it's not really a spectrum, though the various related disorders are still referred to under that umbrella term) are a lack of the normal social hardwiring in the brain that is usual for human beings. Let me explain a bit more in depth:

Whereas most animals developed certain physical or sensory advantages to allow their survival (for example, the web-spinning ability of many spiders, or the echolocation abilities of insectivorous bats, or sharks' teeth, and so on), the trait that allowed humans to survive was their social networks. Like wolves and other pack animals, humans developed an ability to co-operate that increased their chances of survival. Their need for greater inter-dependency developed a feedback loop with their intelligence; they needed to be smarter so they could support larger co-operative social groups, and they needed larger co-operative social groups so they could be smarter.

06 December 2015

Empathy

I just finished reading an excellent article. It's about empathy: what it is, why it's important, how we came to have it, why it's declining in modern culture, how to cultivate it, and how it will improve your life.

It's kind of long, but I think it's well worth the read. The highlights:
  • Humans are empathic creatures. We evolved in a social environment, and we need that social interaction to feel happy and complete.
  • Empathy is declining. With the rise of technology, we are getting our social interaction more through our phones and computers than face-to-face, and this is reducing our ability to be empathic.
  • Empathy is important. The article suggests some ideas on how to improve your sense of empathy.
I won't rehash the whole article. You really should go read it. It has some videos embedded in it. They're good videos. Watch them too.

10 October 2015

Social Bias in Role Playing Games

As I get older, I learn more about how modern society tends to have implicit social biases. Not everyone in a society holds these biases, and those that do don't always have the same biases. These can take the form of racism, sexism, anti-immigrant attitudes, homophobia, transphobia, religious bigotry, political bigotry, and many other forms besides.

It may seem silly to be talking about this on a gaming blog, but I believe that games can help shape attitudes, as well as vice versa. I remember noticing many years ago that almost all of the characters that were created for games in which I played were Caucasian, and the majority of them were male. Even before I'd noticed that, it had occurred to me that I didn't always have to play a character of the same gender as myself. I've played many female characters; some of these I count amongst my most enjoyable gaming experiences. Michelle, the Silent Strider Theurge from Werewolf: The Apocalypse, was one such character; another was Sarah Storm, the cyberpunk piskie from Changeling: The Dreaming. I've also tried to break out of my own ethnicity as well; Michelle was of Egyptian descent, and I recall at least one character that I created who was African American (I never actually got to play that character, sadly).

12 April 2015

Mature themes

Don't be fooled by the title of this post. I'm not referring specifically to sexual topics. I'm going to be talking about anything that might be considered 'adult-oriented,' including violence, advanced social issues, and the like.

Before I go on, I want to mention something very quickly: I have noticed a continuation in the trend. My Board Game Review entries are still getting, by far, the most traffic. This week, the majority of my traffic seems to be coming from Russia. Fascinating...

Anyway, I'm going to talk about that more next week, but this week, I wanted to talk about something that I noticed whilst watching the latest episode of Wil Wheaton's Tabletop. The latest episode is about the game Five Tribes. The game is set in the world of 1,001 Arabian Nights, and so contains viziers, camels, palaces, assassins, djinns, and slaves.

Mr Wheaton started out the episode with a little speech, in which he points out that some people have an ethical objection to the concept of slavery being included in the game, and that the publishers chose to include it because, moral or not, it was part of the culture being depicted in the game, and they felt it was important to portray the setting accurately. But as Wil Wheaton personally objects to the concept of owning another human being, he was going to refer to the slave cards as 'assistants' throughout the game.