Don't be fooled by the title of this post. I'm not referring specifically to sexual topics. I'm going to be talking about anything that might be considered 'adult-oriented,' including violence, advanced social issues, and the like.
Before I go on, I want to mention something very quickly: I have noticed a continuation in the trend. My Board Game Review entries are still getting, by far, the most traffic. This week, the majority of my traffic seems to be coming from Russia. Fascinating...
Anyway, I'm going to talk about that more next week, but this week, I wanted to talk about something that I noticed whilst watching the latest episode of Wil Wheaton's Tabletop. The latest episode is about the game Five Tribes. The game is set in the world of 1,001 Arabian Nights, and so contains viziers, camels, palaces, assassins, djinns, and slaves.
Mr Wheaton started out the episode with a little speech, in which he points out that some people have an ethical objection to the concept of slavery being included in the game, and that the publishers chose to include it because, moral or not, it was part of the culture being depicted in the game, and they felt it was important to portray the setting accurately. But as Wil Wheaton personally objects to the concept of owning another human being, he was going to refer to the slave cards as 'assistants' throughout the game.
Showing posts with label death. Show all posts
Showing posts with label death. Show all posts
12 April 2015
12 April 2009
Resurrection
Welcome to another week of the Game Dork's Gaming Corner! Today is Easter, so I thought I'd talk about the "revolving door afterlife."
Specifically, I am thinking of games (most notably Dungeons and Dragons) in which a dead character can be brought back to life to continue adventuring. Often, this takes all the meaning out of death, since you just come right back again mere moments later and pick up as if nothing had ever happened.
I am particularly amused by a tiny detail (many people may even fail to notice it) in the book On the Origin of PCs, which is a prequel volume for The Order of the Stick. At one point, Roy is standing in a graveyard speaking to the tomb of his father. Off to the side is a plain tombstone labelled "Leeron the Unlucky: 1014-1041, 1041-1041, 1041-1041, 1041-1041."
But it just proves my point: What's the point of death if you just come right back? Oops, a minor inconvenience, the cleric must use on of his spell slots (and if your group is keeping track of these things, enough gold to cover the material components). Now, on with the game!
Specifically, I am thinking of games (most notably Dungeons and Dragons) in which a dead character can be brought back to life to continue adventuring. Often, this takes all the meaning out of death, since you just come right back again mere moments later and pick up as if nothing had ever happened.
I am particularly amused by a tiny detail (many people may even fail to notice it) in the book On the Origin of PCs, which is a prequel volume for The Order of the Stick. At one point, Roy is standing in a graveyard speaking to the tomb of his father. Off to the side is a plain tombstone labelled "Leeron the Unlucky: 1014-1041, 1041-1041, 1041-1041, 1041-1041."
But it just proves my point: What's the point of death if you just come right back? Oops, a minor inconvenience, the cleric must use on of his spell slots (and if your group is keeping track of these things, enough gold to cover the material components). Now, on with the game!
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