Showing posts with label homemade games. Show all posts
Showing posts with label homemade games. Show all posts

04 June 2015

Asphodel under way!

I know I didn't post this last weekend, and if things keep on the way they have been, I fear I may not get to post again this coming weekend either.

I'm sorry. Summer has thus far been crazier than it should be. I promise I'll get to some more posting at some point in the future.

For now, though, I want to make sure everyone is aware that the Kickstarter is live for Asphodel. I guarantee, if you get a copy of the game, you'll love it. Do a guy a favour and head over to the Asphodel Kickstarter page and back it. There's just over a week left, and there's still aways to go!

Thanks so much! Until next time,

Game on!

08 March 2015

My Game In Progress

I've mentioned here before that I'm working on writing a roleplaying game. I think it's high time I talked about that.

I'm actually working on two games. They use the same system; I started writing Shifters and then realised that the system worked really well for an RPG set in the Tron universe. So I've begun adapting the rules for a game called The Grid.

I got the idea for Shifters when playing with a group that would cycle through GMs; one GM would run a game, then another GM would take over and run a different game. We played Changeling a lot, and one of the games was a crossover of Mage: The Ascension and Werewolf: The Apocalypse. Several of the players in that group were new to gaming, and there was talk of introducing them to a lot of different RPGs. I found myself worrying about the fact that every time we switched to a new genre, we'd have to teach them a new system and spend time creating new characters. Even if we'd used a universal system like GURPS, we'd still have to make new characters every time we switched genres.

28 February 2015

Co-operative Board Games

A couple of years ago, someone published an article over at cracked.com entitled '6 Board Games That Ruined It For Everyone.' The article describes six of the most well-known board games that suck (I don't necessarily agree with the author that they all suck; I still have a soft spot for Risk, although I will agree that that's better played as a solitaire game on the computer for the same reasons that the author lists for why it sucks). For each, it offers an alternative that does what the listed game tries to do, only better.

Three of the alternatives, I hadn't heard of. The other three are excellent choices. Even the three that are new to me sound like excellent choices. But there's something I think they should have mentioned in this article: co-operative board games.

In most board games, there's a single winner and the rest of the players lose. Some board games use teams, like Pictionary or The Resistance. But in co-operative board games, all the players win or lose together.