Have I come back from hiatus?
No. No, I don't think so.
However, after writing the last two articles (review of Modiphius's two new rpgs), I found that I have some things I want to say. So I'm going to write a couple more articles, and then probably go radio silent again for... who knows how long?
To start with, I was thinking about crunchiness in rpgs. I started really thinking about it when I was reading the Fallout rulebook, and wanted to compare its crunchiness level to other games.
What is crunchiness, you may ask? Let me explain.
Or rather, let me describe the quivering morass that is people's differing opinions on what crunchiness is.