Characters have five primary attributes:
- Strength: An overall measure of physical sturdiness, covering body mass, lifting and carrying capacity, health, endurance, damage capability, etc.
- Agility: A rating of flexibility and co-ordination, which includes the basis for most physical skills and proficiency in weapon use and combat.
- Reason: A description of general mental capacity, including logical thinking and rational cognition. It doesn't cover knowledge, though.
- Psyche: This is the attribute that covers what you know (rather than the ability to use what you know in a logical manner). Also governs social ability.
- Essence: This is the supernatural ability. It covers willpower, but also ability to use magic, psionics, and most superpowers, as well as resistance to these.
Each is rated from 2 to 10. The ratings are then subtracted from 12, to give you that attribute's target number (thus, if you had a Reason of 7, your Reason Target Number is 5). You purchase levels in attributes using Character Creation Points (CCPs), with each level in an attribute costing 5 CCPs. Normally, you start the game with 150 CCPs, but the GM may alter this depending on what sort of game he's running.