I know it sounds like something out of the Marvel X-Men franchise, but this topic actually has nothing to do with mutant powers. Although it might be considered a superpower, in that it really does help to make the world a better place.
The idea is that when playing roleplaying games or storytelling games, especially with people you don't know very well (with a new gaming group, or at a convention with strangers, etc), there's always a chance that the game may veer into territory that is uncomfortable for some players. It's less likely when you're with a group that you know quite well, but even then, it is still a possibility. When such a theme pops up in a game, it may diminish the fun for one or more players. In extreme cases, it might even trigger a traumatic experience.
The X-Card is a way of helping to avoid such experiences as much as possible.
The X-Card is, quite simply, an index card with an X drawn on it. The concept is described in great detail by its creator, John Stavropoulos, in the Google Document he wrote. In this article, I'm going to provide a brief overview of the X-Card, some background, and detail the advantages of using it.
Showing posts with label triggers. Show all posts
Showing posts with label triggers. Show all posts
28 October 2017
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