Something else I've often thought was fun was to play a character of the opposite gender. I've done this several times, and I always enjoy it. In fact, many of my favourite characters have been female. Of all the Werewolf: The Apocalypse characters I've played, I liked Michelle the best. One of my favourite Changeling characters was Sarah Storm, the piskey hacker with a sentient chimerical computer.
This probably appeals most to Method Actors, who enjoy stretching their dramatic and psychological muscles with the challenge of getting into a different mindset (and playing the opposite gender IS a different mindset; if you don't believe me, just read Sperm are from Men, Eggs are from Women by Joe Quirk and Self Made Man by Norah Vincent). Storytellers are also quite fond of the challenge, as it affords them new opportunities to develop and explore the storylines of their games. The other types may or may not be interested in trying this out, but are generally indifferent. Butt Kickers and Power Gamers, in particular, aren't likely to care, as the gender of the character killing monsters has no real bearing on whether the characters are effectively killing monsters.
But I personally think it's a great way to expand the game. There are a lot of things to keep in mind, of course. It may be hard to do this with your particular gaming group. There are a lot of stereotypes out there about gamers being reclusive geeks with no real experience interacting with women whatsoever, and so the only way they have of perceiving females is as objects of desire. Such persons can't meaningfully interact with women, and if there is a female character in the party, they're likely to say things such as, "I do her!" Never mind foreplay, developing a relationship, taking her to dinner first, et c.
Showing posts with label stereotypes. Show all posts
Showing posts with label stereotypes. Show all posts
21 September 2008
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