Ok, let's be totally honest. This is not a board game. It really fits into the category of a roleplaying game. But, much like Fiasco, Conspire does not fit into the traditional roleplaying game format. It's not intended for long-form stories that take multiple sessions to complete. There's no GM, no character sheets, it doesn't even use any dice.
But although it technically is a roleplaying game, in that players create a role and play the part of that role in free-form storytelling, it is much better suited to the sort of settings in which one would be likely to play a board game.
Besides, I enjoyed the heck out of this game, and I really wanted to write a review for it. So I'm going to.
Showing posts with label conspire. Show all posts
Showing posts with label conspire. Show all posts
02 December 2017
19 November 2016
A Followup to Last Week's Entry
Last week, I posted an entry about Kickstarter. Specifically, I was talking about how some projects are on there because it's a new company (or perhaps just an individual) who has no way of bringing their idea to fruition without crowdfunding. Other projects are there as a way of gauging interest; some creators put their ideas on Kickstarter to see how many people are willing to back it, and if the project doesn't reach its goal, then it's probably not a viable product.
But there are quite a few people who use Kickstarter only as a way of funding a project without having to spend any money themselves.
By the way, for those of you who are curious, Conspire managed to get funded with just hours to spare. They finished at 101%, beating their goal by a mere $101. It was close; I wasn't sure it would make it. I was actually checking in every 20 minutes or so to see how they were progressing.
Anyway. Whether or not a creator truly needs the money is only one consideration in deciding to back a project. Another factor is the stretch goals (for those of you who don't know, a 'stretch goal' is an extra something that will happen if the project reaches a certain goal). A perfect example is the Order of the Stick Reprint Drive. Rich Burlew, an independent artist responsible for The Order of the Stick webcomic, wanted to get his older books back into print, but didn't have enough money to do this on his own. He wanted to reach a goal of just under $58,000 to bring volume 3: War and XPs back into print.
But there are quite a few people who use Kickstarter only as a way of funding a project without having to spend any money themselves.
By the way, for those of you who are curious, Conspire managed to get funded with just hours to spare. They finished at 101%, beating their goal by a mere $101. It was close; I wasn't sure it would make it. I was actually checking in every 20 minutes or so to see how they were progressing.
Anyway. Whether or not a creator truly needs the money is only one consideration in deciding to back a project. Another factor is the stretch goals (for those of you who don't know, a 'stretch goal' is an extra something that will happen if the project reaches a certain goal). A perfect example is the Order of the Stick Reprint Drive. Rich Burlew, an independent artist responsible for The Order of the Stick webcomic, wanted to get his older books back into print, but didn't have enough money to do this on his own. He wanted to reach a goal of just under $58,000 to bring volume 3: War and XPs back into print.
12 November 2016
Kickstarter
I was talking to a good friend recently about backing new games on Kickstarter. He brought up an interesting point. He described the criteria he uses to decide which projects to back. The way he described his approach, he would back games from new producers who looked like they have the potential to become something noteworthy. If it's a producer's first game, he's willing to give them the benefit of the doubt. Subsequent projects will be judged on how he felt about the first project.
But one thing he said that was really interesting was that he won't back projects from big companies.
This is of particular interest to me, as I watch people going crazy for the new game from The Oatmeal. The game is called Bears vs Babies, and is currently sitting at nearly 25,000% funded.
Now don't get me wrong. I'm not saying that Bears vs Babies is a bad game. I'm not even saying that the previous game, Exploding Kittens, was a bad game. I've played it, and enjoyed it, and am not averse to playing it again.
But one thing he said that was really interesting was that he won't back projects from big companies.
This is of particular interest to me, as I watch people going crazy for the new game from The Oatmeal. The game is called Bears vs Babies, and is currently sitting at nearly 25,000% funded.
Now don't get me wrong. I'm not saying that Bears vs Babies is a bad game. I'm not even saying that the previous game, Exploding Kittens, was a bad game. I've played it, and enjoyed it, and am not averse to playing it again.
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