Showing posts with label quality vs taste. Show all posts
Showing posts with label quality vs taste. Show all posts

04 August 2018

The Six Characteristics of a Good Game

As I was writing last week's review of Rampage / Terror in Meeple City, I started thinking about how I had only just recently introduced into my board game reviews the Six Characteristics of a Good Game. More to the point, I was thinking about how those six characteristics don't always map exactly to how well I like a game.

So, I thought that today, I would take a quick look back at all of the games I've reviewed on this blog in the past. I want to do this for two reasons:
  1. I want to go back and add these characteristics to those games that don't yet have them, on account of I wrote their reviews before I started including the characteristics.
  2. I want to compare the characteristics to my personal ratings of those games.
Note that in that last one, I'm comparing the ratings to my personal tastes. I'm only doing this for demonstrative purposes. I want to show that just because a game has all six characteristics, it won't necessarily be a game that you like. Contrariwise, if a game lacks most (or all) of these characteristics, it may still be a game that you enjoy. So whatever ranking you give to these games, similar to mine or different, the point remains the same.

Let's go!

05 August 2017

What makes a game good?

I found myself sitting around with a few friends last night talking about games. This is not surprising, as we had gotten together for the specific purpose of playing some games. In between games, we talked about gaming, gamers, conventions, and some specific games.

There's a sentiment that I hear often when talking about games. I heard it last night, and I've heard it many times before. We'll be discussing a particular game, and someone will say some variation on:
  • I have a great time playing that game even when I lose.
  • That's a game I love to lose.
  • I don't care if I lose this game, because it's so much fun to play.
I've found it to be true for me in many cases: The Red Dragon Inn, Dominant Species, and The Resistance: Avalon to name just a few. 

Now, I will readily admit that these games are not perfect. The Red Dragon Inn, for example, features player elimination. Dominant Species can be pretty intense, complicated, and lengthy. The Resistance: Avalon is difficult for people who are not good liars.