Showing posts with label gender. Show all posts
Showing posts with label gender. Show all posts

09 March 2019

PinkFae Archive #31: Crossplay: A New Adventure in Geekdom

This week's entry is another PinkFae archive. The article is another entry in my series that I wrote on Gen Con 49 in 2016. It was a fascinating look at an interesting phenomenon in the geek community: crossplay and gender bending cosplay. It was originally published on 27 August 2016.

A young man demonstrating crossplay, dressed as Jinx, a character from League of Legends, with a blue wig with long ponytail braids, pink shorts, a bikini top, and a large fake multi-barrel firearm.

Gender identity is a hot topic at the moment. With issues like the current assault on the rights of transgender individuals in Texas, the nature of gender is at the forefront of socio-political discourse at the moment. This points to a current major trend in modern culture, with gender at the centre of that trend. Many people still firmly believe that sex and gender are binaries, and equivalent binaries at that. However, others realise that sex and gender are spectra which do not always correspond to one another. One of the more fascinating phenomena resulting from this is the concept of crossplay.

30 June 2018

PinkFae Archive #15: Discrimination in the Geek Community

It's time once again for another article that I wrote for PinkFae. As we continue to reproduce the writing I did over there so as to ensure that it is not lost to the annals of time, we come to the post that I wrote on 20 April 2016.

Directional road signs, one labelled 'us' pointing left, and one labelled 'them' pointing right.

A friend of mine recently posted a link on facebook. This link led to an article about women experiencing harassment at gaming conventions. He also included a link to a second article discussing the same topic. Both articles were, I thought, well written, and described a common problem. The sad truth of the matter is that the geek community does include a lot of discrimination. Obviously, it's most commonly directed at women, but it's not limited to that demographic. There are examples of anti-LGBT+ discrimination as well. I would like to take a moment to discuss my thoughts on this matter today.

WARNING!

I'm going to be discussing some fairly bothersome topics in this post. In order to adequately talk about discrimination, I will have to provide some examples of that discrimination. This will include some language that will be offensive, as well as possible triggers. Please be aware that some of what I am about to say is going to bother some people. Use your best judgement in deciding whether to continue reading beyond this point.

23 June 2018

Transgender Representation in Board Games

I recently found an article on Transgender Representation in Board Games. When I first saw it, I thought, 'I'm not sure how to represent any particular demographic in board games. For example, when I play Power Grid, there are different coloured pieces for each player. There's no gender involved in that in any way!'

What I was forgetting was story-driven games, such as Betrayal at House on the Hill. Apparently, I still suffer the old person mindset of someone who grew up in the 80s with games like Balderdash, Scotland Yard, and Trivial Pursuit, along with still-popular classics such as Monopoly, Sorry, and Scrabble. These games have only colours, no characters at all. Even games that did include characters, like Cluedo/Clue, the characters were not a big part of game play. Although I always knew that the yellow pawn, for example, represented Colonel Mustard, it never felt like I was playing him as a character in the game. The disassociation between the characters and the game itself was pretty strong.

The only game I can think of that really involved gender at all was Life, which boiled everything down to incredibly abstract concepts of 'pink pegs and blue pegs.' There were a lot of games that used characters from existing franchises, such as Star Wars and other movies.

So perhaps I can be forgiven for not immediately thinking of character-based games.

10 October 2015

Social Bias in Role Playing Games

As I get older, I learn more about how modern society tends to have implicit social biases. Not everyone in a society holds these biases, and those that do don't always have the same biases. These can take the form of racism, sexism, anti-immigrant attitudes, homophobia, transphobia, religious bigotry, political bigotry, and many other forms besides.

It may seem silly to be talking about this on a gaming blog, but I believe that games can help shape attitudes, as well as vice versa. I remember noticing many years ago that almost all of the characters that were created for games in which I played were Caucasian, and the majority of them were male. Even before I'd noticed that, it had occurred to me that I didn't always have to play a character of the same gender as myself. I've played many female characters; some of these I count amongst my most enjoyable gaming experiences. Michelle, the Silent Strider Theurge from Werewolf: The Apocalypse, was one such character; another was Sarah Storm, the cyberpunk piskie from Changeling: The Dreaming. I've also tried to break out of my own ethnicity as well; Michelle was of Egyptian descent, and I recall at least one character that I created who was African American (I never actually got to play that character, sadly).

21 September 2008

Gender Gaming

Something else I've often thought was fun was to play a character of the opposite gender. I've done this several times, and I always enjoy it. In fact, many of my favourite characters have been female. Of all the Werewolf: The Apocalypse characters I've played, I liked Michelle the best. One of my favourite Changeling characters was Sarah Storm, the piskey hacker with a sentient chimerical computer.

This probably appeals most to Method Actors, who enjoy stretching their dramatic and psychological muscles with the challenge of getting into a different mindset (and playing the opposite gender IS a different mindset; if you don't believe me, just read Sperm are from Men, Eggs are from Women by Joe Quirk and Self Made Man by Norah Vincent). Storytellers are also quite fond of the challenge, as it affords them new opportunities to develop and explore the storylines of their games. The other types may or may not be interested in trying this out, but are generally indifferent. Butt Kickers and Power Gamers, in particular, aren't likely to care, as the gender of the character killing monsters has no real bearing on whether the characters are effectively killing monsters.

But I personally think it's a great way to expand the game. There are a lot of things to keep in mind, of course. It may be hard to do this with your particular gaming group. There are a lot of stereotypes out there about gamers being reclusive geeks with no real experience interacting with women whatsoever, and so the only way they have of perceiving females is as objects of desire. Such persons can't meaningfully interact with women, and if there is a female character in the party, they're likely to say things such as, "I do her!" Never mind foreplay, developing a relationship, taking her to dinner first, et c.