As I prepare the Changeling campaign I'm running for a couple of friends, I turn my thoughts (as I often do) to the player types I have in my group.
Those who've been following this blog for a long time now may remember that I posted, several years ago, a description of the different player types. I always like to get an idea of the types of players for whom I'm GMing, so I can try to tailor the story to their needs and desires.
As this particular group is still so new to gaming, I imagine it will be a month or two before I start asking these questions. But to that end, I've created a survey on Google Forms that they can take when I feel the time is right to ask them to think about these things.
And then it occurs to me that it might be interesting to know what gamer types I have reading this blog.
So, to that end, I present to you the Lawsian Gamer Types survey!
Showing posts with label butt-kicker. Show all posts
Showing posts with label butt-kicker. Show all posts
27 September 2015
03 August 2008
Munchkin Quest
I just read a review for the forthcoming Munchkin Quest board game by Steve Jackson Games.
For those that don't know, this game is, in essence, converting their popular Munchkin series of games into a board game. The Munchkin games started with the first Munchkin set, and was supplemented by six expansions, all of these being set in a typical fantasy setting. The idea is that it's making fun of the standard D&D game, which is a bunch of power gamers and/or butt kickers running around a dungeon killing monsters and taking their treasure. The cliché is "Open door, insert sword, collect treasure." And Munchkin trades heavily on that cliché.
The game consists of two decks of cards: the first is the "Door" cards. Your turn consists of "kicking down a door" (drawing a door card). Most of these are monsters, which you fight by comparing your level to the monster's level; the higher level wins. If you win, you are rewarded with an increase to your level and a number of "Treasure" cards (the other deck). If you lose, you have a chance to run away, and if you blow that as well, then "Bad Stuff" happens (exactly what Bad Stuff depends on the monster you're fighting). If the door card is not a monster, it will serve as a "game effects" card, allowing you to affect the game play in some way.
For those that don't know, this game is, in essence, converting their popular Munchkin series of games into a board game. The Munchkin games started with the first Munchkin set, and was supplemented by six expansions, all of these being set in a typical fantasy setting. The idea is that it's making fun of the standard D&D game, which is a bunch of power gamers and/or butt kickers running around a dungeon killing monsters and taking their treasure. The cliché is "Open door, insert sword, collect treasure." And Munchkin trades heavily on that cliché.
The game consists of two decks of cards: the first is the "Door" cards. Your turn consists of "kicking down a door" (drawing a door card). Most of these are monsters, which you fight by comparing your level to the monster's level; the higher level wins. If you win, you are rewarded with an increase to your level and a number of "Treasure" cards (the other deck). If you lose, you have a chance to run away, and if you blow that as well, then "Bad Stuff" happens (exactly what Bad Stuff depends on the monster you're fighting). If the door card is not a monster, it will serve as a "game effects" card, allowing you to affect the game play in some way.
09 March 2008
Gamer Types
Greetings again to you, my faithful readers! This week, I shall discuss the Lawsian Gamer Types. A prominent creator of gaming resources in the gaming industry, named Robin Laws, wrote an amazingly useful book called Robin's Laws of Good Game Mastering. Although this book is geared towards GMs, it has some very useful information for players as well.
One example of these doubly-applicable tidbits is the idea that gaming is supposed to be fun. You know, that sounds pretty obvious, but the problem is that a lot of people forget that gaming is a collaborative effort, and work hard to have fun at the other players' expense. The book suggests that everyone involved work to have fun together as a team, rather than antagonistically.
But that's not the topic of this week's rant.
Today, I thought I'd talk about Gamer Types. This was particularly useful for me, both as a GM and as a player. I'd struggled for years with the others in my gaming group, getting upset at them for ruining what I thought was an otherwise incredible game by insisting on doing nothing but killing the enemies for personal glory. It never occurred to me that different people play role-playing games for different reasons. And for that, I owe a debt to Robin Law.
One example of these doubly-applicable tidbits is the idea that gaming is supposed to be fun. You know, that sounds pretty obvious, but the problem is that a lot of people forget that gaming is a collaborative effort, and work hard to have fun at the other players' expense. The book suggests that everyone involved work to have fun together as a team, rather than antagonistically.
But that's not the topic of this week's rant.
Today, I thought I'd talk about Gamer Types. This was particularly useful for me, both as a GM and as a player. I'd struggled for years with the others in my gaming group, getting upset at them for ruining what I thought was an otherwise incredible game by insisting on doing nothing but killing the enemies for personal glory. It never occurred to me that different people play role-playing games for different reasons. And for that, I owe a debt to Robin Law.
Labels:
butt-kicker,
casual gamer,
Dungeons and Dragons,
gamer types,
GURPS,
Mage,
method actor,
player type,
power gamer,
Robin Laws,
Shadowrun,
specialist,
storyteller,
tactician,
Vampire
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