I recently read an article about Sandbox Gaming. In case you're not familiar with that term, it comes from video game designs, in which players are given free reign to go where they want and do what they please. This is in contrast to the linear structure of most early video games.
At first glance, you might think that traditional tabletop roleplaying games are a perfect example of sandbox gaming. Whereas a computer game only has so many possible actions programmed into it, so many objectives for players to try to attain, in tabletop RPGs, players can do whatever they want. They don't need the game to have been preprogrammed to allow them to go to certain places or offer them certain options. They have a GM who can improvise to accommodate anything the may think to do. They don't need to wait for a programmer to make something available; the GM can do it for them on the fly.
However, the article in question isn't about sandbox games in that sense. Instead, the author describes whether or not the players are given objectives, or must decide on objectives for themselves. In other words, does the GM tell them, 'You have been hired by the ruler of the Shallukar Empire to find and deliver to her the Canopic Chest of Solitude,' or does the GM say, 'You are standing in the main plaza of the capital of the Shallukar Empire. What do you do?'
Showing posts with label railroading. Show all posts
Showing posts with label railroading. Show all posts
16 September 2017
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