Showing posts with label computer games. Show all posts
Showing posts with label computer games. Show all posts

23 October 2016

Mobile Games

I've mentioned before that I'm not a fan of computer games. There are a few that I enjoy, but on the whole, I don't play them. Usually, it's because (as I've described previously), I enjoy games that allow me to engage in social interaction in a manner that is less stressful than normal.

You Don't Know Jack is an exception. Whereas most computer games are either single player, involve taking turns so that you have to switch places with the other player, or are played over a network so that you're not actually in the same room as the other players, YDKJ has all the players with their hands on the keyboard simultaneously. This makes the game more social in nature.

Hypothetically, games on smartphones would be similar, right? To an extent, they are. However, there are a couple of games that serve to foster interactions, rather than replace it. I just discovered one last week.

31 August 2008

Films

Before I start, I'd like to point out that I've just recently discovered Asobrain, where you can log in to play, for free, online versions of Settlers of Catan, as well as Carcassone and a couple other silly games. They don't call them Catan or Carcassone; they call them Xplorers and Toulouse, since they aren't actually approved, associated, or licensed by the creators of Catan or Carcassone. But they're the same games, all right. You can play basically with any of the expansions, and you can play against human players or against bots or both. My fans should log in and play with me sometime!

Anyway, on to the topic of today's essay. I started thinking about films about gamers the last few days, over the course of two separate events. The first is that I felt the need to watch Über Goober. The second is that my wife found a video on YouTube that was an ad for a "series" called Gamerz.

Über Goober is a documentary about gamers. It examines the three main types: historical miniatures war gamers, roleplayers, and LARPers. It was made by non-gamers, so it does a good job of looking at gamers from the outside and examining them in a truly impartial way, exploring humour based on gamers both mainstream (like when Lisa Simpson asks a guy wearing a helmet and a shirt that says "Game Master" if she can sit with him, and he says, "Yes, if you can answer me these questions three. Question the first..." and she says "never mind," and walks away) and gamer humour (like the Dork Tower comic). It also examines the controversy involved in gaming, like the James Dallas Egbert III fiasco, as well as the role played (hah!) by gaming in the Columbine shootings and the religious backlash against gamers.

17 August 2008

A brief rant on computer games

I have a great t-shirt. It was given to me by a friend of mine; it had Igor from Dork Tower sitting on a street corner holding a sign that reads, "Will game for food."

I wear this shirt rather frequently. People see this shirt and think I'm talking about computer games (there was one memorable incident when I was wearing it in a gambling town in Colorado, and someone thought it was in reference to casinos).

I don't generally care for computer games, and I'll tell you why: it's not because of the graphics. It's not because of the gameplay, or the mechanics, or even necessarily the story. It's because of the replay value. Most computer games (especially if we're talking about console gaming, like the PlayStation or XBox or Nintendo) are story-based RPGs. They do have some non-linear games, like the Wii Fit (which has me scratching my head; yes, it's a good idea, but where did anyone get the idea that this was a game?), or old classics like Tetris and Intelligent Qube (there was a great game; the only game for the PlayStation that I really liked, and no one else liked it, so it didn't sell), or things like Mario Kart. But most of them are the sort of story-based games like Final Fantasy or The Elder Scrolls. And in my opinion, once you've played the game once, why play it again? You've seen the story. These sorts of games seem to me more like a very long movie, only at several points, you have to undergo some sort of task or else figure out where to go and what to do to get to the next part of the movie, and if you fail, you have to try again until you get it right. That seems kind of silly to me.