Showing posts with label method actor. Show all posts
Showing posts with label method actor. Show all posts

21 February 2016

A close look at combat and other systems

I was thinking this morning about the combat systems in roleplaying games. With the exception of Fiasco (and possibly Amber Diceless Roleplaying which I've never been able to try), the mechanics of any game system focus very heavily on combat.

Rules systems vary from incredibly complex and detailed, with exacting descriptions of any foreseeable permutations described (like those in Dungeons and Dragons or GURPS) to vague and intuitive (like Little Fears). But no matter the system, it is always the most detailed part of the rulebook (unless you count the magic system, but given how many of the spells described in most games are usually most applicable in combat situations, the magic section may as well count as part of the combat system).

This makes sense, given the way that roleplaying games grew out of miniatures war games. It's only reasonable that the first RPGs were, in essence, a system for emulating combat between individual characters.

27 September 2015

What Lawsian Gamer Type Are You?

As I prepare the Changeling campaign I'm running for a couple of friends, I turn my thoughts (as I often do) to the player types I have in my group.

Those who've been following this blog for a long time now may remember that I posted, several years ago, a description of the different player types. I always like to get an idea of the types of players for whom I'm GMing, so I can try to tailor the story to their needs and desires.

As this particular group is still so new to gaming, I imagine it will be a month or two before I start asking these questions. But to that end, I've created a survey on Google Forms that they can take when I feel the time is right to ask them to think about these things.

And then it occurs to me that it might be interesting to know what gamer types I have reading this blog.

So, to that end, I present to you the Lawsian Gamer Types survey!

05 April 2009

Realism

Welcome to another week of the Game Dork's Gaming Corner. Today, I'd like to talk about a realisation I had while rereading The Order of the Stick for about the 27th time.

Many of the jokes in that comic revolve around idiosyncracies in the rules. The characters frequently make fun of the Attack of Opportunity rules in Dungeons and Dragons. They have often poked fun at experience points and the level system. These jokes are common topics of humour and/or complaint amongst gamers. People often complain that the rules system isn't realistic.

And yet it occurs to me that they're playing a game in which you take on the roles of elves, dwarves, orcs, and gnomes, encountering goblins, trolls, dragons, and umber hulks, fighting them with swords, magic spells, magic rings, and arrows.

I've mentioned this before, but I still find it quite amusing that people can get so upset over what they perceive to be flaws in the rules, or variations in the rules, or deviations from the rules... and so forth.

09 March 2008

Gamer Types

Greetings again to you, my faithful readers! This week, I shall discuss the Lawsian Gamer Types. A prominent creator of gaming resources in the gaming industry, named Robin Laws, wrote an amazingly useful book called Robin's Laws of Good Game Mastering. Although this book is geared towards GMs, it has some very useful information for players as well.

One example of these doubly-applicable tidbits is the idea that gaming is supposed to be fun. You know, that sounds pretty obvious, but the problem is that a lot of people forget that gaming is a collaborative effort, and work hard to have fun at the other players' expense. The book suggests that everyone involved work to have fun together as a team, rather than antagonistically.

But that's not the topic of this week's rant.

Today, I thought I'd talk about Gamer Types. This was particularly useful for me, both as a GM and as a player. I'd struggled for years with the others in my gaming group, getting upset at them for ruining what I thought was an otherwise incredible game by insisting on doing nothing but killing the enemies for personal glory. It never occurred to me that different people play role-playing games for different reasons. And for that, I owe a debt to Robin Law.