Showing posts with label survey. Show all posts
Showing posts with label survey. Show all posts

27 September 2015

What Lawsian Gamer Type Are You?

As I prepare the Changeling campaign I'm running for a couple of friends, I turn my thoughts (as I often do) to the player types I have in my group.

Those who've been following this blog for a long time now may remember that I posted, several years ago, a description of the different player types. I always like to get an idea of the types of players for whom I'm GMing, so I can try to tailor the story to their needs and desires.

As this particular group is still so new to gaming, I imagine it will be a month or two before I start asking these questions. But to that end, I've created a survey on Google Forms that they can take when I feel the time is right to ask them to think about these things.

And then it occurs to me that it might be interesting to know what gamer types I have reading this blog.

So, to that end, I present to you the Lawsian Gamer Types survey!

29 June 2010

Survey of Roleplaying Games

Ok, let's get this thing started again. We'll start with an idea inspired by this article on inkwellideas.com. The idea was this: if you had to teach somewhere between five and ten roleplaying game systems with the goal of giving your 'students' an idea of the basic ideas involved in gaming, what systems would be best suited for this 'class?'

I started thinking about this, and here's what I've come up with. I think the best way for what I have in mind is to have three groups of three: the first to cover different rules systems, the next to cover rules/setting integration, and the last to cover artwork/production. There will be some overlap.

With that in mind, we start with group one: rules systems. The three games I've chosen for this set are Dungeons and Dragons, GURPS, and the original Storyteller System.
  • Dungeons and Dragons: An example of level-based systems. Really, any edition would work equally well for this, although I think 3.5 is probably the easiest for new players to learn. Alternately, you could use almost any d20 system game, like the Farscape RPG or the d20 Star Wars. Another advantage of 3.5 is that it is a good example of the 'attribute+dice' style of game system.
  • GURPS: An example of points-based system. It also demonstrates the possibility of creating a 'realistic' game system, rather than the epic style represented by D&D. Also, of course, a perfect example of a universal system. A perfect example of the 'attribute vs. dice' style of game system.
  • Original Storyteller System: An example of a non-points skill-based system. Also an example of how rules can encourage players to focus on character and plot, rather than combat. Good demonstration of how a core system can be modified slightly to accomodate different settings without requiring a universal system, but still allowing crossover between different games. Finally, an example of the 'attributes=dice' style of game system.