Showing posts with label hack-and-slash. Show all posts
Showing posts with label hack-and-slash. Show all posts

23 May 2015

Story versus Action

I was unable to post an entry last week. I apologise. It has been a crazy spring season. Although it's not technically summer yet, my 'summer season' began today, so I expect fewer obstacles for a while.

Today, I want to talk about an exchange I had on Tuesday. I was at the weekly meeting of the local board game club, when two young men walked into the building and said that they were hoping to get to attend, but would need to ensure that they had a ride home. I offered my services. So they stayed, and games were played by everyone present, and at the end of the night, I ferryed them to their residence.

As we were driving, we the conversation turned to role-playing games. They asked me if I had ever played Dungeons and Dragons. I informed them that yes, I had, but that I was not a fan of the game, because it emphasised hack-and-slash over storytelling. They attempted to defend their beloved game, saying the usual things like 'It's not the game that determines the story's structure, it's the GM,' and 'We've played in games that have great stories.'

Which is true, to an extent, but what they don't seem to notice is that the game's mechanics have a distinct effect on the types of stories being told. I've talked about this before, but only in passing.

19 April 2009

Hack and Slash vs. Storytelling

For those who don't know, I haven't been able to do any gaming now for over two years. Moving to a new country can have that effect; I haven't yet been able to find anyone to game with over here. There's been talk about gaming via Skype, but that won't be for a while yet. It's kind of frustrating at times.

But it has given me plenty of time to analyse and think about gaming in more general, abstract terms. Especially since I recently acquired the second Order of the Stick prequel book, Start of Darkness. Reading that made me want to reread the entire series, which I've been doing. And as I read that story, I'm struck by the intense plotline.

For those that don't read it (and I highly recommend that you start), there's the good guys (the titular Order of the Stick), and then there are the main bad guys (the lich sorcerer Xykon and his goblin lackey Redcloak). But then there are the secondary bad guys, the Linear Guild. Then we have other key players, like the paladins of the Sapphire Guard, and the Thieves' Guild in Greysky City. Not to mention loads of bit players, like the oracle of Sunken Valley, the Cliffport City police force, and the bandits of Wooden Forest.