Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

24 June 2017

My Personal History of Roleplaying Games

I spent some time chatting with a friend recently. In the course of the conversation, I ended up describing to her how I got into gaming, and which games I've played, in rough order from earliest to most recent.

It occurs to me that this may be of interest to others, if only in part because my path into gaming was so very different from that of most other gamers. So I think I will describe it to you, my faithful readers.

It's all my father's fault, really. When I was a teenager (15 or 16, as I recall), my father brought home a number of Marvel comic books. He was an executive in the regional offices for Hardee's, the fast food restaurant, before it was purchased by Carl's Jr. At the time, Hardee's was considering doing a merchandising promo with some Marvel characters, and so he brought home a handful of issues of various titles for research. There was an Iron Man, a couple of different Spider-Man titles, an Incredible Hulk, and so forth. But the two that caught my attention were the Uncanny X-Men #258 and Wolverine #23.

23 April 2017

Rant: Star Wars vs Star Trek

It has been two months since I posted. My goodness, that is a long time. I haven't had a break that long since I returned from hiatus in December 2014. I'm really sorry. Life got too busy there for a while. I just didn't have the time, or the energy needed to think of topics.

With that said, let's get back into the swing of things. I'm going to rant today about something that has been bothering me for a while now. I know I've mentioned this a little bit before, but I want to expand on it.

I don't like Star Wars. After I watched Episode II: Attack of the Clones, I lost interest in the franchise. I waited until Episode III was in the dollar cinema before going to see it. Then in 2012, when Disney bought the whole mess, it began a horrifying cycle of new Star Wars films every year. It began with Episode VII in 2015, followed by Rogue One in 2016. Episode VIII will release this year, with a Han Solo film planned for 2018. According to Wikipedia, Episode IX will come out in 2019, and there will be another film in 2020. If I know how Disney works, they won't stop there. They will continue to churn out films every year for as long as they can.

17 October 2015

My Ranking of the Star Trek Films

I'm going to do something a little different this week. I spent a good chunk of this morning reading some articles about how other people rated the Star Trek films, and it got me thinking about how I would rank them.

I know it's not about gaming per se, but Star Trek is at least as nerdy as gaming, and besides, there have been more than one game (some of them roleplaying games, even) set in the Star Trek universe. Anyway, it's my blog, and I'll blog about what I want.

So here we go.

Before we get started, I want to give you a little background. I grew up on Star Trek. As a young boy, I loved looking up at the stars and thinking about the vast cosmos in which we lived. So naturally, any story set in outer space strongly appealed to me. I watched Buck Rogers and Battlestar Galactica. I was a fan of the original Star Wars trilogy (although, apparently unlike other young male fans, I wanted to be Luke Skywalker instead of Darth Vader) ­– the new trilogy destroyed my love of the series so thoroughly that I no longer count myself a Star Wars fan at all; after I saw Episode II, I took a long hard look at the entire franchise and realised that the only thing about it that had kept me a fan was nostalgia – remembering the joy I had once gotten as a child from the films, but no longer had.

10 October 2015

Social Bias in Role Playing Games

As I get older, I learn more about how modern society tends to have implicit social biases. Not everyone in a society holds these biases, and those that do don't always have the same biases. These can take the form of racism, sexism, anti-immigrant attitudes, homophobia, transphobia, religious bigotry, political bigotry, and many other forms besides.

It may seem silly to be talking about this on a gaming blog, but I believe that games can help shape attitudes, as well as vice versa. I remember noticing many years ago that almost all of the characters that were created for games in which I played were Caucasian, and the majority of them were male. Even before I'd noticed that, it had occurred to me that I didn't always have to play a character of the same gender as myself. I've played many female characters; some of these I count amongst my most enjoyable gaming experiences. Michelle, the Silent Strider Theurge from Werewolf: The Apocalypse, was one such character; another was Sarah Storm, the cyberpunk piskie from Changeling: The Dreaming. I've also tried to break out of my own ethnicity as well; Michelle was of Egyptian descent, and I recall at least one character that I created who was African American (I never actually got to play that character, sadly).

08 June 2009

Film and Book

Hello, and welcome to another week of gaming essays. Sorry it's a day late; I was having all sorts of trouble thinking of a topic for this week. But I finally came up with one: gaming in the world of existing stories.

This has been done many times in the past; I'm sure some of us remember MERP (Middle Earth Role Playing) from I.C.E. Of course, there's since been the new system released around the time of the Lord of the Rings films. There's also the Star Wars and Star Trek games, and the Buffy game, and there's been an adaptation of Hellboy for GURPS, and so forth... and that's not even counting the countless unofficial fan adaptations floating around the internet (like the adaptation of Neil Gaiman's Neverwhere). But we all see movies and TV shows or read books or comics and think to ourselves, "I want to play in that world!"

28 September 2008

Changeling

My favourite roleplaying game has been Changeling: the Dreaming, ever since it was released back in 1995. I am among the legion of fans who was upset by the way that White Wolf neglected it after the second edition was released, before finally cancelling it right in the middle of an incomplete meta-plot story arc. But what's so great about this game?

Well, for me, the first appeal was that it was about faeries. I have been a fan of faeries (NB: the original celtic vision of faeries, as elves, goblins, trolls, merfolk, &c., not the sanitised victorian image of Tinkerbell) for some time now. So it was only natural that I should be drawn to a game that allows you to actually play one.

Secondly, I became enraptured with the game's focus on dreams and creativity. For those not familiar with the game, Changelings require a special magical energy called "Glamour," which is the force engendered by human dreams and creativity, as well as things like love and hope. Artists and dreamers generate Glamour, which Changelings can then collect to sustain themselves, as well as to fuel their Cantrips.