Showing posts with label dice. Show all posts
Showing posts with label dice. Show all posts

06 April 2019

My Unusual Dice Collection

A couple of weeks ago, in my glossary of gamer jargon, I mentioned that I personally own some oddly shaped dice. I thought it might be fun to share some of those with you today. Of course, my collection is nowhere near as large as the amazing dice collection shown at dice collector dot com (warning: that site is very much stuck in the mid-90s, webdesign-wise). But I do like the small collection of odd dice that I have.

So, here we go.

Now, when I say that I have some odd dice, I'm not talking about dice that are just alternate shapes of 'normal' dice, like these two unusual d6s:

A small black ball with white dots painted on the sides as if it were a cube, and a length of a hexagonal steel rod with holes punched into the sides, a different number of holes on each side.

That's one that's a sphere (it has a small weight inside it, and ridges in which the weight can sit, so that it will always stop with one of the numbers on top, even though it's just a sphere) and one that's a length of hexagonal steel with 'pips' punched into the sides.

08 March 2015

My Game In Progress

I've mentioned here before that I'm working on writing a roleplaying game. I think it's high time I talked about that.

I'm actually working on two games. They use the same system; I started writing Shifters and then realised that the system worked really well for an RPG set in the Tron universe. So I've begun adapting the rules for a game called The Grid.

I got the idea for Shifters when playing with a group that would cycle through GMs; one GM would run a game, then another GM would take over and run a different game. We played Changeling a lot, and one of the games was a crossover of Mage: The Ascension and Werewolf: The Apocalypse. Several of the players in that group were new to gaming, and there was talk of introducing them to a lot of different RPGs. I found myself worrying about the fact that every time we switched to a new genre, we'd have to teach them a new system and spend time creating new characters. Even if we'd used a universal system like GURPS, we'd still have to make new characters every time we switched genres.

13 September 2009

Dice

Few items are as representative of the hobby of gaming as a whole as dice. Apart from those few games that use diceless systems (such as Amber Diceless Roleplaying) or alternate systems (I've heard of a game based on playing cards, though I can't remember what it was called), every game requires the use of the SPRNGMs (Sacred Plastic Random Number Generation Modules, as a friend used to call them). The only other items needed are some books, paper, and pencil. None of which are unique to gaming. Some games require maps and miniatures, but most can get along fine without. So really, if there is to be a symbol of gaming, it should probably be those wonderful little polyhedrons.

Some have expressed surprise at my adoration of the little numerical blobs; as I am generally a proponent of story over combat, my friends seem to think that I would be anti-dice. But I'm not! I tend to love the look of them, and have a small collection (I tend to only add interesting or unusual dice, so it's nowhere near as impressive as the one detailed at The Dice Collector). I have a few d6s made from brass, some oversized ones, a small bag of twenty tiny (about 3mm across each) six siders, a d24, 2d7, two dice that are designed to be spun like tops rather than rolled (1d6 and 1d8), a d30, and a couple of dice-in-dice (one that is a small d6 inside a larger d6, one that is a small d10 inside a larger d10, and one that is two small d6 inside a larger d6).

17 August 2008

A brief rant on computer games

I have a great t-shirt. It was given to me by a friend of mine; it had Igor from Dork Tower sitting on a street corner holding a sign that reads, "Will game for food."

I wear this shirt rather frequently. People see this shirt and think I'm talking about computer games (there was one memorable incident when I was wearing it in a gambling town in Colorado, and someone thought it was in reference to casinos).

I don't generally care for computer games, and I'll tell you why: it's not because of the graphics. It's not because of the gameplay, or the mechanics, or even necessarily the story. It's because of the replay value. Most computer games (especially if we're talking about console gaming, like the PlayStation or XBox or Nintendo) are story-based RPGs. They do have some non-linear games, like the Wii Fit (which has me scratching my head; yes, it's a good idea, but where did anyone get the idea that this was a game?), or old classics like Tetris and Intelligent Qube (there was a great game; the only game for the PlayStation that I really liked, and no one else liked it, so it didn't sell), or things like Mario Kart. But most of them are the sort of story-based games like Final Fantasy or The Elder Scrolls. And in my opinion, once you've played the game once, why play it again? You've seen the story. These sorts of games seem to me more like a very long movie, only at several points, you have to undergo some sort of task or else figure out where to go and what to do to get to the next part of the movie, and if you fail, you have to try again until you get it right. That seems kind of silly to me.