Showing posts with label GM style. Show all posts
Showing posts with label GM style. Show all posts

16 September 2017

Sandbox Gaming

I recently read an article about Sandbox Gaming. In case you're not familiar with that term, it comes from video game designs, in which players are given free reign to go where they want and do what they please. This is in contrast to the linear structure of most early video games.

At first glance, you might think that traditional tabletop roleplaying games are a perfect example of sandbox gaming. Whereas a computer game only has so many possible actions programmed into it, so many objectives for players to try to attain, in tabletop RPGs, players can do whatever they want. They don't need the game to have been preprogrammed to allow them to go to certain places or offer them certain options. They have a GM who can improvise to accommodate anything the may think to do. They don't need to wait for a programmer to make something available; the GM can do it for them on the fly.

However, the article in question isn't about sandbox games in that sense. Instead, the author describes whether or not the players are given objectives, or must decide on objectives for themselves. In other words, does the GM tell them, 'You have been hired by the ruler of the Shallukar Empire to find and deliver to her the Canopic Chest of Solitude,' or does the GM say, 'You are standing in the main plaza of the capital of the Shallukar Empire. What do you do?'

05 July 2015

'Where Do You Get Your Ideas?'

Many of the world's creative celebrities have spoken or written about occasions in which they get asked the question, 'Where do you get your ideas?'

Alan Moore (who, just on the off chance that you don't know, is the author of many of the world's greatest comics, including V for Vendetta and Watchmen), said, 'We imply that even to have voiced such a question places [a person] irretrievably in the same intellectual category as the common pencil-sharpener. ... I know it isn't nice. ...it's something that we have to do. The reason why we have to do it is pretty straightforward. Firstly, in the dismal and confused sludge of opinion and half-truth that make up all artistic theory and criticism, it is the only question worth asking. Secondly, we don’t know the answer and we’re scared that somebody will find out.'

Gary Larson, creator of The Far Side, says, 'I've always found the question interesting, because it seems to embody a belief that there exists some secret, tangible place of origin for cartoon ideas. Every time I hear it, I'm struck by this mental image where I see myself rummaging through my grandparents' attic and coming across some old, musty trunk. Inside, I find this equally old and elegant-looking book... embossed on the front cover in large, gold script is the title, Five Thousand and One Weird Cartoon Ideas. I’m afraid the real answer is much more mundane: I don't know where my ideas come from.