Something that never occurred to me until I played Blue Planet: Humans don't have a sliding scale of damage. If you shoot a person in the hand, then the other hand, then the foot, then the other foot, you're not really bringing that person any closer to death. Perhaps the person is more likely to die from shock, but generally, if that's likely, then they would probably die from shock after being shot once in the hand. There are documented cases of that happening.
On the other hand, a single shot to the torso is quite likely to kill a person, especially if it hits lungs or the heart. A head shot is most likely of all to kill a person. But the weapon isn't doing more damage, it's just hitting in different places.
Sure, you could say that rolling more damage indicates that the bullet strikes a more vulnerable spot. For example, in D&D with its flat scale of a certain number of hit points, a sword strike that does one point of damage might be described as hitting the person in the finger, while a hit that did ten points could be said to have struck the ribcage. And maybe that works, but I still find I'm not overly fond of that idea.
Showing posts with label hit location. Show all posts
Showing posts with label hit location. Show all posts
06 July 2008
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