I've mentioned before that I'm not a fan of computer games. There are a few that I enjoy, but on the whole, I don't play them. Usually, it's because (as I've described previously), I enjoy games that allow me to engage in social interaction in a manner that is less stressful than normal.
You Don't Know Jack is an exception. Whereas most computer games are either single player, involve taking turns so that you have to switch places with the other player, or are played over a network so that you're not actually in the same room as the other players, YDKJ has all the players with their hands on the keyboard simultaneously. This makes the game more social in nature.
Hypothetically, games on smartphones would be similar, right? To an extent, they are. However, there are a couple of games that serve to foster interactions, rather than replace it. I just discovered one last week.
Showing posts with label social games. Show all posts
Showing posts with label social games. Show all posts
23 October 2016
17 January 2016
Games as social interaction
How much do you know about autism spectrum disorders?
I know this seems a strange question to ask at the opening of an article about games, but bear with me for a moment.
In a sense, the autism spectrum disorders (on which, admittedly, I am no expert either, but my understanding is that it's not really a spectrum, though the various related disorders are still referred to under that umbrella term) are a lack of the normal social hardwiring in the brain that is usual for human beings. Let me explain a bit more in depth:
Whereas most animals developed certain physical or sensory advantages to allow their survival (for example, the web-spinning ability of many spiders, or the echolocation abilities of insectivorous bats, or sharks' teeth, and so on), the trait that allowed humans to survive was their social networks. Like wolves and other pack animals, humans developed an ability to co-operate that increased their chances of survival. Their need for greater inter-dependency developed a feedback loop with their intelligence; they needed to be smarter so they could support larger co-operative social groups, and they needed larger co-operative social groups so they could be smarter.
I know this seems a strange question to ask at the opening of an article about games, but bear with me for a moment.
In a sense, the autism spectrum disorders (on which, admittedly, I am no expert either, but my understanding is that it's not really a spectrum, though the various related disorders are still referred to under that umbrella term) are a lack of the normal social hardwiring in the brain that is usual for human beings. Let me explain a bit more in depth:
Whereas most animals developed certain physical or sensory advantages to allow their survival (for example, the web-spinning ability of many spiders, or the echolocation abilities of insectivorous bats, or sharks' teeth, and so on), the trait that allowed humans to survive was their social networks. Like wolves and other pack animals, humans developed an ability to co-operate that increased their chances of survival. Their need for greater inter-dependency developed a feedback loop with their intelligence; they needed to be smarter so they could support larger co-operative social groups, and they needed larger co-operative social groups so they could be smarter.
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