I'm going to post something a bit meta today. I'm not going to talk so much about games, but a little bit more about the games industry. In fact, I'm even pulling back my perspective to talk a little bit about creativity in general.
Let me set the scene. I currently live in central Oklahoma. There's not a lot in Oklahoma. There are farms, there is oil and natural gas, and there is a smattering of a few other things. If you live in one of the two major urban areas (the Oklahoma City metro area, and Tulsa), there's a slightly broader array of things to do and see. A small handful of companies have their headquarters here (most notably, the drive-in fast food chain Sonic), and downtown OKC and Tulsa have some offices for various corporations.
But otherwise, there's not a lot to Oklahoma. The state tries to rely on its Native American heritage (all of which was basically imported from other parts of the country anyway) to promote tourism, but not many people think of Oklahoma as a vacation destination.
Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts
22 July 2017
10 June 2017
More Resources for Gamers
You may remember that a few months ago, I posted an article that was essentially a series of links to websites that would be of use to both players and GMs in creating both worlds and characters. It included a twitter feed that generated a random map once per hour, a website with story idea generators as well as name and race generators, another website with generators for many different kinds of names, a third website with generators for personalities and other things, and a random city map generator.
I have a few additions to make to this list of resources. However, whereas the links in my previous article all had to do with preparing for games, the two I have today are more for setting the mood in the game itself.
27 August 2016
Resources for Gamers
I recently stumbled across a fascinating twitter account. It's a bot designed to generate a new fictional map once per hour. These maps are designed to resemble the maps you'd find in the back of cheap paperback fantasy novels. It occurred to me that these maps can easily be adapted for use in original game worlds.
This started me thinking about other resources that GMs can use for their games. So here is a list of a few useful websites. Click on the images to be taken to that site!
This started me thinking about other resources that GMs can use for their games. So here is a list of a few useful websites. Click on the images to be taken to that site!
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