Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts

15 December 2018

Board Game Review: The Grimm Forest

There is a debate amongst enthusiasts in the board game community about the importance of the quality of components. Some people think that games with lots of well-crafted miniatures, like those from Scythe, are essential. Other players feel that a game is just as enjoyable with simple cardboard tokens as long as it doesn't affect gameplay.

I have stumbled across a game that puts that idea to the test. The game is called The Grimm Forest, and it is a delightful little game by Tim Eisner, published by Druid City.

The game box, with whimsical fairy tale illustrations including, at its centre, the three little pigs in miniature standing on an open storybook from which the game title emerges, on a table behind a game in progress. Several player mats are seen around the table, each with houses of brick, straw, and wood in various stages of completion on them, with a number of cards and miniatures on display around the table as well.

The game is a very simple affair, thought it packs in a surprising amount of depth. But the real draw of this game is the miniatures. In addition to the player pieces (whimsical representations of the characters from the story of the Three Little Pigs), there are monster pieces (a dragon, some wolves—including one 'big bad wolf'—, a troll, and others), and a gorgeous lectern with an open book to serve as the first player token. The object of the game is be the first to build three houses (of wood, brick, or straw, as in the fairy tale), and the houses are also represented by absolutely beautiful plastic pieces.

21 February 2015

Tabletop Role Playing Games

In 1971, Gary Gygax's game Chainmail (which he adapted from a rules system created by his friend Jeff Perren) was first published. This was a miniatures wargame, along the same lines as Warhammer 40,000 and Bolt Action. It had rules for mass combat, jousting, and single combat, and also contained a supplement that allowed you to include fantasy elements (magic, wizards, etc) in your war game.

Dave Arneson later took those rules and merged them with his own ideas for controlling a single warrior instead of an entire platoon. He showed this adaptation to Gygax, and the two of them created Dungeons and Dragons from it. Thus, the first roleplaying game was born.

The idea took off, and Gygax released another RPG two years later, Boot Hill. Variations on the original D&D soon sprang up, such as The Complete Warlock, by Robert Cowan, Dave Clark, Kenneth M. Dahl, and Nick Smith, and Tunnels and Trolls by Ken St. Andre. Bunnies and Burrows was an early attempt to push the boundaries of what was possible in an RPG, and as early as 1977, gamers had already started to adapt existing franchises with the introduction of the game Flash Gordon and the Warriors of Mongo.

31 January 2015

Miniatures

When I was very young, I watched a movie called E.T. I'm sure you've heard of it. I remember a brief scene in that film that involved some people sitting around a table with 3D models of tunnel walls, talking about arrows in the chest and undead creatures casting spells. For a long time, I thought that that was what Dungeons and Dragons was: an elaborate board game with a lot of parts.

When I grew older and finally learned about what D&D really was and how it worked, I realised that all of that stuff on the table wasn't necessary (for that matter, in my experience, most players don't mess with that level of paraphernalia; they just place figurines on 2D maps). Some players prefer that level of detail, but others are content with mere verbal descriptions.

As a Storyteller/Method Actor, I didn't feel a great need for miniatures. On occasion, when we got involved in an intense combat, it would be necessary to give players a somewhat more exacting description of where the characters were located in relation to each other, and to the items in the scenery (trees, buildings, cars, etc). Normally, I would just mark the places on a piece of paper. If it was available, I would be fancy by making use of a dry-erase board.