We've come again to the time for an inclusive NPC. Here, I provide you with another NPC that you may use to ensure that your games are welcoming, by including non-stereotyped minority characters. As always, I describe these characters from the viewpoint of a basic modern setting, but you are free to adapt them to whatever setting you need for your games. Are you playing in a fantasy game where modern countries don't exist? Adapt the character's origin story to fit your world (just remember with ethnicity to maintain the minority status as much as possible; that is, after all, the point of these characters). Is your game set in a distant galaxy? Add some ultra-tech gear to the character. Are you playing pirates on the high seas? Adjust the skills accordingly.
I provide stats for the D20 system, GURPS, the original World of Darkness, and Fate Core. But you are always welcome to adjust these stats for whatever system you are using.
This time around, we will be meeting Pilar Montes Rodriguez. She is courteous and honest, but with a tendency to be outrageously playful. She has big dreams, but is really too timid to try to achieve them. She's generally shy, but loyal to those she calls friends. Although she's not looking for romance, she can be flirty as a way to play and have fun. She's sensitive to the suffering of others, but not really brave enough to get involved in politics or other ways of trying to help.
Showing posts with label World of Darkness. Show all posts
Showing posts with label World of Darkness. Show all posts
11 August 2018
19 May 2018
Inclusive NPCs Volume 4: Chadra
Once more, it is time to provide you with an inclusive NPC. If you want to include a wider array of characters with whom your PCs may interact, you are free to use the characters I describe here. You may use them as they are written, or you may adapt and modify them to meet your needs. As always, I provide stats in the D20 system, GURPS, the original World of Darkness, and Fate Core. If you would like to use these characters in a different system, you are welcome to do so; just convert the stats using whatever method is best for you.
This week, our NPC is Chadra. She is a muslim of Syrian nationality, though she moved when she was younger to whatever location you need for your game. Her background is somewhat tragic; she was discovered at a fairly young age (somewhere around 13 or 14) by a woman named Tamsin, who claims to have had a vision of the future. In this vision, an apocalyptic event was destined to occur, in which hordes of demons swarm across the world, killing everyone in their path. Tamsin insists that the only way to survive this cataclysm is to offer sacrificial victims to these demons in exchange for her own life. Tamsin recruited Chadra into this cult and had her trained as her enforcer. The young girl was taught to be proficient with a number of melee weapons, most notably the sword.
This week, our NPC is Chadra. She is a muslim of Syrian nationality, though she moved when she was younger to whatever location you need for your game. Her background is somewhat tragic; she was discovered at a fairly young age (somewhere around 13 or 14) by a woman named Tamsin, who claims to have had a vision of the future. In this vision, an apocalyptic event was destined to occur, in which hordes of demons swarm across the world, killing everyone in their path. Tamsin insists that the only way to survive this cataclysm is to offer sacrificial victims to these demons in exchange for her own life. Tamsin recruited Chadra into this cult and had her trained as her enforcer. The young girl was taught to be proficient with a number of melee weapons, most notably the sword.
10 March 2018
Inclusive NPCs Volume 3: Da'kuan Newton
We have come to another Inclusive NPCs entry. As a reminder, the idea behind this series is to help promote inclusivity in the gaming community by featuring a diverse cast in our games. But as not everyone finds it easy to create interesting, dynamic, and plausible minority characters for their stories. So I am providing a number of NPCs from marginalised communities to be freely used by anyone who wishes to do so. The stats for each are provided in the D20 system, GURPS, the original World of Darkness, and Fate Core.
This week's NPC is Da'kuan Newton. He is a black man who was born in an area that is known for being ethnically segregated. He grew up in poverty, but his parents emphasised the importance of compassion and good will. He never really learned to fight, so he has suffered many injuries at the hands of others, but he still manages to maintain a mostly optimistic view of his fellow humans. He's tough enough that he can usually survive a fight with no serious injuries, but his real gift is in his words. He is a skilled diplomat, and often is able to talk his way out of a fight.
This week's NPC is Da'kuan Newton. He is a black man who was born in an area that is known for being ethnically segregated. He grew up in poverty, but his parents emphasised the importance of compassion and good will. He never really learned to fight, so he has suffered many injuries at the hands of others, but he still manages to maintain a mostly optimistic view of his fellow humans. He's tough enough that he can usually survive a fight with no serious injuries, but his real gift is in his words. He is a skilled diplomat, and often is able to talk his way out of a fight.
06 January 2018
Inclusive NPCs Volume 2: Quahtli
It's time again for another Inclusive NPC. As you may remember from the last entry, these NPCs are presented here for you to use as you see fit in any campaign you run. The idea is that you can contribute to a more accepting world by exposing your players, even in games, to a more diverse cast of characters. And since I am aware that not everyone finds it easy to come up with interesting supporting characters, I will provide you with some that you may use as-is, or that may inspire you to develop your own character from marginalised groups.
As I did last time with Cedar, I will provide you with the character's stats in four different systems: D&D, GURPS, the original World of Darkness, and FATE Core.
So let's meet Quahtli.
Quahtli is of Quechua ethnic heritage, originally living in Peru, but having travelled the world to see many different places, and having many new experiences. A few years ago, she met and fell in love with a woman named Cecilia. Quahtli's natural wanderlust and sense of adventure subsided enough for her to settle down with Cecilia. At first, they would travel together, seeing new places, but Cecilia suffered chronic depression, and after a short time, their adventures together grew less frequent. Now, Quahtli stays with Cecilia full time to help care for her and treat her depression.
As I did last time with Cedar, I will provide you with the character's stats in four different systems: D&D, GURPS, the original World of Darkness, and FATE Core.
So let's meet Quahtli.
Quahtli is of Quechua ethnic heritage, originally living in Peru, but having travelled the world to see many different places, and having many new experiences. A few years ago, she met and fell in love with a woman named Cecilia. Quahtli's natural wanderlust and sense of adventure subsided enough for her to settle down with Cecilia. At first, they would travel together, seeing new places, but Cecilia suffered chronic depression, and after a short time, their adventures together grew less frequent. Now, Quahtli stays with Cecilia full time to help care for her and treat her depression.
04 November 2017
Inclusive NPCs Volume 1: Cedar
In PinkFae Archive #3, I mentioned that a good way to foster diversity and tolerance within the gaming community is to add diverse NPCs to your game. I've done this myself on several occasions. However, I also realise that it's not always easy for people to develop a diverse cast of characters for use in their games.
So, to that end, I am going to start a new series of posts called 'Inclusive NPCs.' Today's entry will be the first in that series, in which I introduce you to Cedar. I encourage you to adapt and use any NPCs that I publish here in your games as you see fit. With that in mind, I will (for both this entry and for any subsequent entries in this series) provide a basic write-up in four of the most common systems: D20, GURPS, the original World of Darkness, and FATE Core.
So let us meet Cedar. Cedar is an intersex agender individual who has chosen to become a vigilante. As a genderless person, Cedar prefers the use of gender-neutral pronouns 'they' and 'them' (as in 'They are a vigilante,' and 'Cedar has few friends, but all their friends greatly enjoy spending time with them'). Cedar was the child of parents who believed in the sanctity of the human body, and so refused to allow any surgical alteration to bring Cedar in line with any particular gender identity. As they grew up, Cedar presented as female until adolescence, when they began to explore the possibilities of being intersex. Eventually, they decided to eschew gender roles entirely, and began to identify as agender. Motivated by the mistreatment that they often received at the hands of others, Cedar chose to become a protector, and studied combat arts so that they could prowl the streets at night in search of people in need of help. Now twenty-five years old, Cedar considers themself to be an accomplished defender of the weak and helpless.
So, to that end, I am going to start a new series of posts called 'Inclusive NPCs.' Today's entry will be the first in that series, in which I introduce you to Cedar. I encourage you to adapt and use any NPCs that I publish here in your games as you see fit. With that in mind, I will (for both this entry and for any subsequent entries in this series) provide a basic write-up in four of the most common systems: D20, GURPS, the original World of Darkness, and FATE Core.
So let us meet Cedar. Cedar is an intersex agender individual who has chosen to become a vigilante. As a genderless person, Cedar prefers the use of gender-neutral pronouns 'they' and 'them' (as in 'They are a vigilante,' and 'Cedar has few friends, but all their friends greatly enjoy spending time with them'). Cedar was the child of parents who believed in the sanctity of the human body, and so refused to allow any surgical alteration to bring Cedar in line with any particular gender identity. As they grew up, Cedar presented as female until adolescence, when they began to explore the possibilities of being intersex. Eventually, they decided to eschew gender roles entirely, and began to identify as agender. Motivated by the mistreatment that they often received at the hands of others, Cedar chose to become a protector, and studied combat arts so that they could prowl the streets at night in search of people in need of help. Now twenty-five years old, Cedar considers themself to be an accomplished defender of the weak and helpless.
24 June 2017
My Personal History of Roleplaying Games
I spent some time chatting with a friend recently. In the course of the conversation, I ended up describing to her how I got into gaming, and which games I've played, in rough order from earliest to most recent.
It occurs to me that this may be of interest to others, if only in part because my path into gaming was so very different from that of most other gamers. So I think I will describe it to you, my faithful readers.
It's all my father's fault, really. When I was a teenager (15 or 16, as I recall), my father brought home a number of Marvel comic books. He was an executive in the regional offices for Hardee's, the fast food restaurant, before it was purchased by Carl's Jr. At the time, Hardee's was considering doing a merchandising promo with some Marvel characters, and so he brought home a handful of issues of various titles for research. There was an Iron Man, a couple of different Spider-Man titles, an Incredible Hulk, and so forth. But the two that caught my attention were the Uncanny X-Men #258 and Wolverine #23.
It occurs to me that this may be of interest to others, if only in part because my path into gaming was so very different from that of most other gamers. So I think I will describe it to you, my faithful readers.
It's all my father's fault, really. When I was a teenager (15 or 16, as I recall), my father brought home a number of Marvel comic books. He was an executive in the regional offices for Hardee's, the fast food restaurant, before it was purchased by Carl's Jr. At the time, Hardee's was considering doing a merchandising promo with some Marvel characters, and so he brought home a handful of issues of various titles for research. There was an Iron Man, a couple of different Spider-Man titles, an Incredible Hulk, and so forth. But the two that caught my attention were the Uncanny X-Men #258 and Wolverine #23.
09 July 2016
An Overview of the Original World of Darkness (Part 3)
(continued from part 2)
Other games in the original World of Darkness
I never played any of the games that came after Changeling. The first, Hunter: The Reckoning, went against everything I loved about the first five games. Mummy: The Resurrection was a reworking of an earlier supplement, and I felt that it ruined everything that was wonderful about the original version. Demon: The Fallen brought into the World of Darkness a religious aspect that had been absent from previous games, and I was very disappointed by that fact, so I never looked into it. And although I owned a copy of Kindred of the East, I never got to play it. In fact, I never got to read it, primarily because I knew I wasn't likely to get to play it.
They did also release historical versions of most of the original five. It began in 1996 with the release of Vampire: The Dark Ages. It was essentially the same as the original Vampire: The Masquerade, but it was set in 1197 CE. The primary vampiric sects (the Camarilla and the Sabbat) had not been created yet, and there were some other differences reflecting the state of the vampires at that time. The following year saw the release of Werewolf: The Wild West. As with Dark Ages, it reflected the state of the Garou in the late 1800s. The next year, they released Mage: The Sorcerer's Crusade. It had more changes than the other historical versions, as the mages had changed far more in their history than the vampires or werewolves. But it still reflected the state of the mages in the year 1466 CE. The year after that, they released Wraith: The Great War. This game reflected the status of the dead in the wake of World War I. It was the first of the historical games that was not a stand-alone game. It did not include all the rules needed to play; new players would have to already know the rules if they didn't want to buy another core rulebook in the World of Darkness line.
02 July 2016
An Overview of the Original World of Darkness (part 2)
(continued from part 1)
Mage: The Ascension:
Players take on the role of a powerful wizard. There are three primal forces that work together to form the universe: Dynamism (creation and unbridled possibility, often seen as pure chaos), Stasis (order and lack of changeability), and Entropy (destruction and cessation of existence). There are four factions of mages: the Technocracy (representing Stasis, champions of safety and dependable mundanity; they see themselves as stewards shepherding the Sleepers — those humans who've not awoken to the true magical nature of the universe — into a paradise of technology and security), the Mauraders (those mages who have given themselves over to — or been overtaken by — the pure chaos and insanity of Dynamism), the Nephandi (mages representing Entropy who have 'sold their souls' to ancient demonic beings from other planes of existence, serving them in exchange for vast power), and the Tradition Mages (those who represent some level of balance between Stasis, Dynamism, and Entropy). Tradition mages run the gamut from traditional Hermetic magi (think Merlin or Gandalf) to shamans to Wiccans to the mentalist Buddhist-monk type, and even mad scientists or those who use computers to try to free the minds of the Sleepers.19 June 2016
An Overview of the Original World of Darkness (part 1)
In 1991, Mark Rein•Hagen's game Vampire: The Masquerade was released. This game took the roleplaying community by storm, and soon was one of the most prominent RPGs in the hobby. It was the first of five games planned by Rein•hagen, who intended to release a game about werewolves next, followed by one about wizards, one about faeries, and one about ghosts.
The order and specifics changed a bit; the game about wizards came to be known as Mage: The Ascension, the one about ghosts was named Wraith: The Oblivion and was moved up to be released before the one about faeries, and that final one came to be known as Changeling: The Dreaming. But all five of those games were released:
The order and specifics changed a bit; the game about wizards came to be known as Mage: The Ascension, the one about ghosts was named Wraith: The Oblivion and was moved up to be released before the one about faeries, and that final one came to be known as Changeling: The Dreaming. But all five of those games were released:
- Vampire: The Masquerade (1st edition 1991; 2nd edition 1992)
- Werewolf: The Apocalypse (1st edition 1992; 2nd edition 1994)
- Mage: The Ascension (1st edition 1993; 2nd edition 1995)
- Wraith: The Oblivion (1st edition 1994; 2nd edition 1996)
- Changeling: The Dreaming (1st edition 1995; 2nd edition 1997)
Subscribe to:
Posts (Atom)