10 March 2018

Inclusive NPCs Volume 3: Da'kuan Newton

We have come to another Inclusive NPCs entry. As a reminder, the idea behind this series is to help promote inclusivity in the gaming community by featuring a diverse cast in our games. But as not everyone finds it easy to create interesting, dynamic, and plausible minority characters for their stories. So I am providing a number of NPCs from marginalised communities to be freely used by anyone who wishes to do so. The stats for each are provided in the D20 system, GURPS, the original World of Darkness, and Fate Core.

This week's NPC is Da'kuan Newton. He is a black man who was born in an area that is known for being ethnically segregated. He grew up in poverty, but his parents emphasised the importance of compassion and good will. He never really learned to fight, so he has suffered many injuries at the hands of others, but he still manages to maintain a mostly optimistic view of his fellow humans. He's tough enough that he can usually survive a fight with no serious injuries, but his real gift is in his words. He is a skilled diplomat, and often is able to talk his way out of a fight.

Da'kuan tends to wear non-descript clothing, often of the hoodie variety (or whatever similar clothing is normal for the world in which you are using him). He has close-cropped hair and a battered but not unattractive face, which is almost always lit up with a radiant smile. If you're using him in a fantasy setting, he might make a good cleric, as long as he follows a religion that emphasise peace and harmony.

D20 Stats

Level 1 Human
Strength 14 (+2) Size: Medium
Dexterity 13 (+1) Height: 5' 6"
Constitution 16 (+2) Weight: 195 lb
Intelligence 10 (+0) Eyes: Dark Brown
Wisdom 17 (+3) Hair: Black
Charisma 15 (+2) Skin: Dark Brown

Total Hit Points: 7
Speed: 30 feet
Armor Class: 11 = 10 + 1 [dexterity]
Touch AC: 11
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +3 = 0 [base] +3 [constitution]
Reflex save: +1 = 1 [base] +1 [dexterity]
Will save: +3 = 0 [base] +3 [wisdom]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: +2 = 0 [base] +2 [strength]
Reputation: +0 = 0 [base]

Feats:
Athletic
Negotiator
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 1 = 1
Bluff Cha 2 = 2
Climb Str* 4 = 2
+2 [athletic]
Concentration Con 3 = 3
Diplomacy Cha 5 = 2 +1 +2 [negotiator]
Disguise Cha 2 = 2
Escape Artist Dex* 1 = 1
Gather Information Cha 3 = 2 1
Hide Dex* 2 = 1 +1
Intimidate Cha 3 = 2 +1
Jump Str* 2 = 2

Listen Wis 5 = 3 2
Move Silently Dex* 2 = 1 1
Ride Dex 1 = 1
Search Int 0 = 0
Sense Motive Wis 5 = 3
+2 [negotiator]
Spot Wis 3 = 3
Survival Wis 3 = 3
Swim Str** 4 = 2 +2 [athletic]
Use Rope Dex 1 = 1

GURPS Stats (4th Edition)

Point Total: 147; SM: 0; Ht: 5'6", Wt: 197 lb
ST 12 [20] HP 12 [0]
DX 11 [20] Will 14 [20]
IQ 10 [0] Per 15 [25]
HT 14 [40] FP 14 [0]
Basic Lift: 29; Basic Speed: 6.25; Basic Move: 6
Damage: Thrust – 1d-1; Swing – 1d+2
Advantages: Charisma +3 [15], Sensitive [5].
Disadvantages: Honesty (15) [-5]; Pacifism: Cannot Kill [-15]; Selfless (12) [-5]; Sense of Duty (Disadvantaged Minorities) [-10]; Struggling (wealth ×½) [-10].
Skills: Area Knowledge: Local City 11 (IQ +1) [2]; Detect Lies 14 (Per -1) [2]; Diplomacy 10 (IQ) [4]; Fast Talk 12 (IQ +2) [8]; Intimidation 13 (Will -2) [1]; Scrounging 15 (Per) [1]; Stealth 12 (DX +1) [4]; Streetwise 12 (IQ +2) [8]; Survival: Urban 14 (Per -1) [1].

World of Darkness Stats

Nature: Idealist.  Demeanor: Stoic.
Physical: Strength 3, Dexterity 3, Stamina 4.
Social: Charisma 4, Manipulation 3, Appearance 2.
Mental: Perception 4, Intelligence 2, Wits 3.

Talents: Alertness 2, Empathy 4, Intimidation 2, Streetwise 3, Subterfuge 2.
Skills: Drive 2, Stealth 2, Survival 2.
Knowledges: Computer 1, Law 1, Politics 1.

Conscience: 3
Self Control: 4
Courage: 4

Humanity: 7
Willpower: 4

FATE Core Stats

Refresh: 3

Aspects:
High Concept: Impoverished humanitarian
Trouble: I don't want to fight you...
Swords and smarts may fail, but words will always prevail
Always remember what Mother told me
Sucker for a sob story

Skills:
Average (+1): Contacts, Drive, Investigate, Notice.
Fair (+2): Empathy, Physique, Provoke.
Good (+3): Stealth, Will.
Great (+4): Rapport.

Stunts:
Inner Strength. +2 to defend with Will against someone trying to get inside your head – be it through psychic means or through extensive torture.
Master of the Mob. +2 to Rapport when dealing with a crowd or mob.
Smooth Over. You’re adept at stepping into a bad situation and dialing it down to something more reasonable. So long as you are not the direct reason someone is upset, your attempts to calm them down using your Rapport receive a +2 bonus.

Afterword

I hope I have done a good job of making someone who is not overly stereotypical, though he may come from a rather stereotypical background. More importantly, I hope that I have made a dynamic and interesting character that could be of potential use to you in whatever game you choose to use him. At the very least, it is my hope that he has inspired you to create similar minority characters to use in your game for the purpose of fostering a sense of welcoming inclusion in your games. Because after all, the Game Dork motto is 'Everyone is welcome at the gaming table!' Have fun making the world a better place through games, and as always, I wish you a fond

Game on!

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