Today we have another entry from the PinkFae Archives. This one is another installment in the 'How to GM' series. It was originally published on 10 December 2016.
Last time, we talked about running a game session. However, there is an important corollary that goes along with this idea. That is the the understanding of how to begin a game session. But this concept of a beginning doesn't apply exclusively to game sessions: the beginning of a campaign is just as important (in some ways, more so!). So we're going to talk about beginning things in today's session.
For those less familiar with gaming, a trope exists about most campaigns beginning in a tavern. The location of the beginning is less an issue than the nature of the characters themselves. I wrote an in-depth discussion of the concern on my other blog. In short, the first session of a campaign often starts with the characters, who have never met, in the same tavern. There are problems with this approach, which we will discuss later in this article. The important point here: the beginning of a campaign or game session is very important.
Showing posts with label party. Show all posts
Showing posts with label party. Show all posts
24 August 2019
11 June 2016
Large Group Games
The Dork Spouse and I haven't had a board game night at our house in several months now (with the exception of that dinner party the Dork Spouse hosted some weeks ago as a thank you to some people who helped her out at a big event). There are many reasons for this; we're super busy with other things; we're currently on Smart Hours for the summer which makes timing difficult, many of the people we invited often don't show up, etc). But one thing that always bothered me about Board Game Night when it did happen was that, on those few occasions in which more than a couple of people showed up, there are not very many games that accommodate a large number of players.
In our current inventory, the following games are the only ones that permit more than six players:
In our current inventory, the following games are the only ones that permit more than six players:
- Bananagrams (2 or more)
- Cards Against Humanity (2 or more)
- Citadels (2 to 8)
- Gloom (2 to 7, if you don't mind slow game play)
- Tsuro (2 to 8)
- Uno (2 to 10)
- Pictionary (3 to 16)
- Slap .45 (3 to 7)
- Superfight! (3 to 10)
- Winter Tales (3 to 7)
- Apples to Apples (4 to 10)
- The Resistance (and Avalon) (5 to 10)
- Guesstures (4 or more)
- Werewolves of Miller's Hollow (8 to 18)
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