Showing posts with label Zombie Dice. Show all posts
Showing posts with label Zombie Dice. Show all posts
22 February 2020
The Appeal of Board Games
Not too long ago, I published an article in which I referenced an ex-girlfriend who once told me that I think too much. Specifically, it was in the context of a comparison of casinos to board game cafes, and the differences between board games and gambling. I was reminded of this by two events that recently happened: I attended a friend's party, and a different friend sent me a link to an article about how board games can reduce cognitive decline in old age.
The article does not mention the reason why board games are so beneficial to mental fortitude; it quotes the author of a scientific study as saying 'it is not just general intellectual and social activity, it seems; it is something in this group of games that has this small but detectable association with better cognitive ageing.' Which implies that they don't claim to know why board games improve cognitive function in the elderly.
Sure, I'm no scientist, but I have a pretty good idea what it is about board games that make them so beneficial. Two factors: social interaction and mental engagement.
Labels:
Blokus,
board games are good for you,
Cards Against Humanity,
Cheer Up!,
clans,
Colosseum,
dominant species,
Jorvik,
Munchkin,
social issues,
Telestrations,
thinking,
Warhammer 40K,
X-Wing,
Zombie Dice
08 October 2016
Board Game Week at Geeks Are Sexy
The fine folks over at Geeks Are Sexy decided to spend a week looking at board games. If you don't regularly follow that site, first off, why the heck not? And secondly, here's a list of the five articles they posted as part of that theme:
- Day 1: Why You Should Join a Game Group
- Day 2: Understanding Hobby Game Terms
- Day 3: How to Teach Games
- Day 4: 3 Picks to Start Your Game Night
- Day 5: 3 Must-Have Expansions
I thought that these articles were fairly well written, for the most part. I especially liked days 1 through 3.
I kind of disagreed with Day 4, though. Perhaps it's just my personal preferences, but I wasn't impressed with their picks. The first suggestion, Pick-omino, I had never heard of. But even after watching a video tutorial, I'm still not super impressed. The second one, Zombie Dice, runs into my dislike of zombie themes. I've played it once, and wasn't too keen on it anyway. Their final suggestion is Fluxx (or some variant thereof). I've played a few different iterations of this game, and they are all basically the same. And my problem with them is the same as well: they have very little player agency. Sure, players get to decide which card they want to play on their turn, but the winner is basically chosen at random by whoever happens to draw the needed cards when the correct Goal card is in play.
Labels:
bananagrams,
board game,
Cards Against Humanity,
Firefly,
Fluxx,
Geeks Are Sexy,
Gloom,
Lord of the Rings,
Pick-omino,
Scattergories,
Settlers of Catan,
Superfight!,
Tell Me a Story,
Zombie Dice
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