Showing posts with label Firefly. Show all posts
Showing posts with label Firefly. Show all posts

08 October 2016

Board Game Week at Geeks Are Sexy

The fine folks over at Geeks Are Sexy decided to spend a week looking at board games. If you don't regularly follow that site, first off, why the heck not? And secondly, here's a list of the five articles they posted as part of that theme:
I thought that these articles were fairly well written, for the most part. I especially liked days 1 through 3.

I kind of disagreed with Day 4, though. Perhaps it's just my personal preferences, but I wasn't impressed with their picks. The first suggestion, Pick-omino, I had never heard of. But even after watching a video tutorial, I'm still not super impressed. The second one, Zombie Dice, runs into my dislike of zombie themes. I've played it once, and wasn't too keen on it anyway. Their final suggestion is Fluxx (or some variant thereof). I've played a few different iterations of this game, and they are all basically the same. And my problem with them is the same as well: they have very little player agency. Sure, players get to decide which card they want to play on their turn, but the winner is basically chosen at random by whoever happens to draw the needed cards when the correct Goal card is in play.

15 May 2016

Board Game Review: Firefly: The Game

As promised, this week is another board game review. Since I haven't yet (for some reason), I'm going to cover the great board game based on a great series: Firefly: The Game. We start, as always, with the ratings:


Strategy: 2
Randomness: 4
Complexity: 4
Humour: Derivative
Attractiveness: Pretty
Average Length of Game Play: 2 ½ hours

19 July 2015

Player Aids

Once, many years ago, I participated in a game of Dungeons and Dragons set in an alternate history version of Middle Earth. I did this primarily at the request of the GM, who wanted an experienced gamer to assist the newbies, as they were having trouble progressing in the plot.

This was  a challenging situation, not only because I dislike D&D, but because after every session, when we received XP and levelled up, there was a protracted period of passing around the one copy of the Player's Guide so that players could choose new skills, acquire new feats, learn new spells, etc. It was a boring time, sat waiting for the book to get back round to me, as all the other players fought over who got to look at it next.

This inspired me to create a booklet that I could easily and cheaply photocopy which contained all the necessary information not only for spending experience, but also for walking the players through the character creation process, step by step. I'd hand this out to players during the chargen session, and let them go, and be nearby if anyone had any questions. Nobody had to wait for the book to get to them, because everyone had their own copy.

07 February 2015

Game Clubs

So, you have a problem. You love to play games, but you don't have many people with whom to play. Maybe all your friends are too busy, or their schedules conflict with yours. Perhaps the people with whom you used to play have moved away, or no longer have a lot of interest in playing games. Maybe you've just arrived in a new city and don't know anyone yet. But whatever the reason, you're stuck at home wishing you could play games, but not having anyone to sit down at the table with you.

What do you do?

Well, your friendly neighbourhood Game Dork is here with a solution for you. The answer to your dilemma is simple: join a game club.

There are ridiculous numbers of game clubs. They're all over the place. I've learned of many in places I wouldn't have ever expected to find one. But I think you'll find that once you've joined a club, you'll make new friends, discover new games, and have the opportunity to scratch that gaming itch that's been bothering you for so long.