This week's entry is another PinkFae Archive, this one being a review of the game Tell Me a Story from Escape Hatch Games, by Kirby Atwood, Cody Faulk, Brent Woodside, and Kayla Woodside. It is also an installment in the series I wrote about Gen Con 2016. This article first appeared on 1 October 2016.
A brand new company called Escape Hatch Games had just released their first game a month or so before Gen Con. As I was wandering around the exhibit hall, I saw their booth, with the name of this first game proudly displayed on a banner behind them, and I knew I had to check it out. I stopped to ask them about it, and they did a quick one-round demo with me, and I knew I had to have it. Last week, I finally got to play a full game for the first time with three of my friends. It was epic. So now I shall review for you, my loyal readers, the wonderful game called Tell Me a Story.
Showing posts with label Tell Me a Story. Show all posts
Showing posts with label Tell Me a Story. Show all posts
11 May 2019
08 October 2016
Board Game Week at Geeks Are Sexy
The fine folks over at Geeks Are Sexy decided to spend a week looking at board games. If you don't regularly follow that site, first off, why the heck not? And secondly, here's a list of the five articles they posted as part of that theme:
- Day 1: Why You Should Join a Game Group
- Day 2: Understanding Hobby Game Terms
- Day 3: How to Teach Games
- Day 4: 3 Picks to Start Your Game Night
- Day 5: 3 Must-Have Expansions
I thought that these articles were fairly well written, for the most part. I especially liked days 1 through 3.
I kind of disagreed with Day 4, though. Perhaps it's just my personal preferences, but I wasn't impressed with their picks. The first suggestion, Pick-omino, I had never heard of. But even after watching a video tutorial, I'm still not super impressed. The second one, Zombie Dice, runs into my dislike of zombie themes. I've played it once, and wasn't too keen on it anyway. Their final suggestion is Fluxx (or some variant thereof). I've played a few different iterations of this game, and they are all basically the same. And my problem with them is the same as well: they have very little player agency. Sure, players get to decide which card they want to play on their turn, but the winner is basically chosen at random by whoever happens to draw the needed cards when the correct Goal card is in play.
Labels:
bananagrams,
board game,
Cards Against Humanity,
Firefly,
Fluxx,
Geeks Are Sexy,
Gloom,
Lord of the Rings,
Pick-omino,
Scattergories,
Settlers of Catan,
Superfight!,
Tell Me a Story,
Zombie Dice
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