Last night was the Backer Party for the Loot & XP Board Game Cafe. It was a blast! I had so much fun hanging out with awesome people, playing great games, and even making some new friends and reconnecting with some that I haven't seen in years!
In addition to playing Sushi Go and The Red Dragon Inn, I also ended up playing a game called Alchemists. I may do a proper review of that game later, but I just wanted to share a few thoughts I had as a result of playing that game last night.
I described the game to a spectator as a worker placement game with elements of Clue and just a soupçon of Compounded. I stand by that description. The core element of the game is a deck of eight alchemical ingredients (including toads, mandrake root, and raven's claws), each with specific alchemical properties. The exact properties are randomised by an app on your phone, and you have to spend a large portion of the game combining ingredients to see what potions result from them, and then using that information to deduce the alchemical properties of the ingredients.
12 December 2015
06 December 2015
Empathy
I just finished reading an excellent article. It's about empathy: what it is, why it's important, how we came to have it, why it's declining in modern culture, how to cultivate it, and how it will improve your life.
It's kind of long, but I think it's well worth the read. The highlights:
It's kind of long, but I think it's well worth the read. The highlights:
- Humans are empathic creatures. We evolved in a social environment, and we need that social interaction to feel happy and complete.
- Empathy is declining. With the rise of technology, we are getting our social interaction more through our phones and computers than face-to-face, and this is reducing our ability to be empathic.
- Empathy is important. The article suggests some ideas on how to improve your sense of empathy.
28 November 2015
Board Game Review: Scoville
A few months ago, a friend introduced me to a very fun board game called Scoville. The point of the game is to grow, crossbreed, and harvest peppers, which are then combined in recipes. I really enjoyed it, so let's take a look at it now, shall we?
We start, as always, with the numbers:
Strategy: 4
Randomness: 2
Complexity: 2
Humour: None
Attractiveness: Ideal
Average Length of Game Play: 1 hour
We start, as always, with the numbers:
Strategy: 4
Randomness: 2
Complexity: 2
Humour: None
Attractiveness: Ideal
Average Length of Game Play: 1 hour
22 November 2015
An Overview of Shifters
It has been a very crazy couple of weeks. I haven't posted according to the schedule in some time. But at least I've got the beta playtest draught of Shifters ready to go. So this week, I thought I'd give you a quick overview of how the game works.
Characters have five primary attributes:
Characters have five primary attributes:
- Strength: An overall measure of physical sturdiness, covering body mass, lifting and carrying capacity, health, endurance, damage capability, etc.
- Agility: A rating of flexibility and co-ordination, which includes the basis for most physical skills and proficiency in weapon use and combat.
- Reason: A description of general mental capacity, including logical thinking and rational cognition. It doesn't cover knowledge, though.
- Psyche: This is the attribute that covers what you know (rather than the ability to use what you know in a logical manner). Also governs social ability.
- Essence: This is the supernatural ability. It covers willpower, but also ability to use magic, psionics, and most superpowers, as well as resistance to these.
Each is rated from 2 to 10. The ratings are then subtracted from 12, to give you that attribute's target number (thus, if you had a Reason of 7, your Reason Target Number is 5). You purchase levels in attributes using Character Creation Points (CCPs), with each level in an attribute costing 5 CCPs. Normally, you start the game with 150 CCPs, but the GM may alter this depending on what sort of game he's running.
10 November 2015
Shifters Ready for Playtesting
I have mentioned here before that I am working on creating a new roleplaying game. It is finally ready for playtesting.
I have created a pdf of the beta-version rules set. I illustrated it myself, because I couldn't find anyone else to do it. Which means that the illustrations are crappy beyond belief. Some of them are photoshopped photographs, others are tracings of photographs done with pencil (some of which are finished in ink, others not). A couple of them are, in essence, completely brazenly stolen. I justify this theft with the fact that this is only a beta playtest version; if playtest goes well and results in a workable product, I will probably try to put this game on Kickstarter. If successful, one of the things I plan to include in the budget is paying for a professional illustrator (or possibly more than one). Every illustration I made will be discarded, the layout will be finalised and made more pleasant, and real actual honest-to-goodness illustrations will be included.
I have created a pdf of the beta-version rules set. I illustrated it myself, because I couldn't find anyone else to do it. Which means that the illustrations are crappy beyond belief. Some of them are photoshopped photographs, others are tracings of photographs done with pencil (some of which are finished in ink, others not). A couple of them are, in essence, completely brazenly stolen. I justify this theft with the fact that this is only a beta playtest version; if playtest goes well and results in a workable product, I will probably try to put this game on Kickstarter. If successful, one of the things I plan to include in the budget is paying for a professional illustrator (or possibly more than one). Every illustration I made will be discarded, the layout will be finalised and made more pleasant, and real actual honest-to-goodness illustrations will be included.
24 October 2015
Board Game Review: The Lord of the Rings
Not surprisingly, many games have been created based on the works of J.R.R. Tolkien. However, my favourite is the co-operative board game by Reiner Knizia, in which players take on the roles of the hobbits in the fellowship and attempt to carry the One Ring to Mordor where they must drop it into the fires of Mt Doom. Very much like the story in the books, no? Perhaps that's part of why I like it so much!
Let's look at the numbers, shall we?
Strategy: 3
Randomness: 3
Complexity: 3
Humour: None
Attractiveness: Pretty
Average Length of Game Play: 1½ hours
Let's look at the numbers, shall we?
Strategy: 3
Randomness: 3
Complexity: 3
Humour: None
Attractiveness: Pretty
Average Length of Game Play: 1½ hours
17 October 2015
My Ranking of the Star Trek Films
I'm going to do something a little different this week. I spent a good chunk of this morning reading some articles about how other people rated the Star Trek films, and it got me thinking about how I would rank them.
I know it's not about gaming per se, but Star Trek is at least as nerdy as gaming, and besides, there have been more than one game (some of them roleplaying games, even) set in the Star Trek universe. Anyway, it's my blog, and I'll blog about what I want.
So here we go.
Before we get started, I want to give you a little background. I grew up on Star Trek. As a young boy, I loved looking up at the stars and thinking about the vast cosmos in which we lived. So naturally, any story set in outer space strongly appealed to me. I watched Buck Rogers and Battlestar Galactica. I was a fan of the original Star Wars trilogy (although, apparently unlike other young male fans, I wanted to be Luke Skywalker instead of Darth Vader) – the new trilogy destroyed my love of the series so thoroughly that I no longer count myself a Star Wars fan at all; after I saw Episode II, I took a long hard look at the entire franchise and realised that the only thing about it that had kept me a fan was nostalgia – remembering the joy I had once gotten as a child from the films, but no longer had.
I know it's not about gaming per se, but Star Trek is at least as nerdy as gaming, and besides, there have been more than one game (some of them roleplaying games, even) set in the Star Trek universe. Anyway, it's my blog, and I'll blog about what I want.
So here we go.
Before we get started, I want to give you a little background. I grew up on Star Trek. As a young boy, I loved looking up at the stars and thinking about the vast cosmos in which we lived. So naturally, any story set in outer space strongly appealed to me. I watched Buck Rogers and Battlestar Galactica. I was a fan of the original Star Wars trilogy (although, apparently unlike other young male fans, I wanted to be Luke Skywalker instead of Darth Vader) – the new trilogy destroyed my love of the series so thoroughly that I no longer count myself a Star Wars fan at all; after I saw Episode II, I took a long hard look at the entire franchise and realised that the only thing about it that had kept me a fan was nostalgia – remembering the joy I had once gotten as a child from the films, but no longer had.
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