Last night was the Backer Party for the Loot & XP Board Game Cafe. It was a blast! I had so much fun hanging out with awesome people, playing great games, and even making some new friends and reconnecting with some that I haven't seen in years!
In addition to playing Sushi Go and The Red Dragon Inn, I also ended up playing a game called Alchemists. I may do a proper review of that game later, but I just wanted to share a few thoughts I had as a result of playing that game last night.
I described the game to a spectator as a worker placement game with elements of Clue and just a soupçon of Compounded. I stand by that description. The core element of the game is a deck of eight alchemical ingredients (including toads, mandrake root, and raven's claws), each with specific alchemical properties. The exact properties are randomised by an app on your phone, and you have to spend a large portion of the game combining ingredients to see what potions result from them, and then using that information to deduce the alchemical properties of the ingredients.
Showing posts with label Sushi Go. Show all posts
Showing posts with label Sushi Go. Show all posts
12 December 2015
03 October 2015
Board Game Review: Sushi Go
Hello and welcome to another week of the Game Dork's rantings! It's time for another board game review, and this time around, we're going to do a card game called Sushi Go, by Gamewright Games. It's a fun little card game with an interesting mechanic! The object is to score the most points by picking the tastiest (and therefore most valuable) items from the conveyer belt at a sushi restaurant.
Let's start things off right:
Strategy: 2
Randomness: 4
Complexity: 2
Humour: None
Attractiveness: Pretty
Average Length of Game Play: 30 minutes
Let's start things off right:
Strategy: 2
Randomness: 4
Complexity: 2
Humour: None
Attractiveness: Pretty
Average Length of Game Play: 30 minutes
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