Showing posts with label good/evil. Show all posts
Showing posts with label good/evil. Show all posts

02 November 2019

The Power of Good over Evil

A greyscale photo of a man against a black background. Only half of his face can be seen, and he is holding up his hand along the line dividing the visible half of his face from the half shrouded in darkness. This image is mirrored so that the man appears to be split in half with some space between the two halves of his face. On the left side of this man is the word 'good,' and on the right side is the word 'evil.'

I was rereading some of the more recent entries in the archives of The Order of the Stick. I came across the strip in which Durkon was talking about how being 'good' can be just as alluring as being 'evil.' And I found myself thinking about that. I'd like to share my thoughts on that topic with you now, if you don't mind.

Again, I know this isn't strictly game related, but it is sort of game-adjacent, especially if we're talking about roleplaying games. Even though I'm not fond of Dungeons and Dragons and other games based on that system, the fact that it is such a ubiquitous game means that the concept of 'good vs. evil' (especially in games that use those sorts of alignment systems) is a pretty frequent occurrence.

Before we get started, though, I want to make sure we understand what the terms 'good' and 'evil' mean. It's important that we all are working from a common ground if this bit of navel-gazing is to be at all productive. So this is going to be a little uber-philosophical for just a moment.

If you're ready, then here we go.