26 October 2019

PinkFae Archive #49: How to GM Part 8: The End of a Game Session

Today we have another entry from the PinkFae archives. This article is part of the 'How to GM' series. It was originally posted on 14 January 2017.

Four gamers sitting at a table playing Dungeons and Dragons. There are character sheets, dice, and pencils on the table, as well as empty food bowls and several empty (or almost empty) drink glasses, indicating that the game is at an end.

The evening is drawing to a close. The session is ending. You're nearing the end of the time allotted for tonight's game. All done, right? Time to say, 'See you next session!' and pack up your stuff and go?

Not quite.

The end of a game session is at least as important as the beginning. Before you call it a night, there are a few important details that you should cover. In this entry, we shall look at some of the essential issues to consider at the end of your session.

19 October 2019

TokenCon 2: Electric Boogaloo

The TokenCon logo: the title in a stylized balloon-like font, with the OK in 'Token' larger than other letters and the hole in the middle of the O shaped like the state of Oklahoma, and the O in 'Con' replaced by a six-sided die.

A couple of weeks ago was the second installment of Oklahoma's first and (so far) only board game convention: TokenCon! As should be no surprise to anyone, I had to attend. This year, it has expanded, both in terms of size and in duration; it was three days this time! Sadly, I wasn't able to attend on Friday, as there was a special event at work that day which lasted well into the evening... still, I was there for a good chunk of both Saturday and Sunday.

I am pleased by the overall direction of the convention. It is definitely growing; there were more people there this year. It took up more space. The gaming hall seemed more full than last year. I had a good time, and I don't regret the money I spent. Granted, I bought one of the 'early bird' tickets, so it wasn't quite as expensive for me this time. Still, I don't feel as though the ticket cost was too high this time around, as I did last year.

So let's talk about what I saw and did there.

12 October 2019

Board Game Review: Cheer Up!

The box cover for Cheer Up! A light blue background with the title in white text at the top, under that is a cartoon drawing of a king charles spaniel.  The tagline reads 'The Ultimate Party Game' and  black banner beneath it reads 'Waring: Adults Only!'

I'm going to lay all my cards on the table, just as soon as you forgive me for that terrible pun. I only sort of like Cards Against Humanity. Sure, when I first played it, I thought it was delightfully funny in a darkly immature way. But after a while, I got tired of it. Mostly because it was the only game that many of my friends wanted to play. Yeah, it's offensive in that way that non-uptight adults living in an incredibly uptight culture appreciate it. But CAH ultimately is just offensive jokes for offensive jokes' sake. There's no creativity, no strategy, no skills. In the end, it all boils down to 'which player happened to receive the card that the judge finds most humorous this turn?'

But, as I said, it's the only game that many of my friends like to play. There's a certain group of people that I like, but I can't spend much time around them because the only thing they ever do for fun is get drunk and play games, usually CAH, or if not, then one of the JackBox games.

So when I saw Cheer Up! by Chris Rio and published by Cheer Up Games, I wondered if maybe I had found a game that would appeal to those who rely on CAH for their 'gaming' needs but still provide me a little more engagement than the normal CAH-style party game so that I don't feel resigned to my fate when everyone else wants to play it.

So let's look at those numbers:

05 October 2019

PinkFae Archive #48: Geocaching Game Designer J Keller (Interview)

This article is another entry from the PinkFae Archives. It was a follow-up to archive #47, the board game review of Geoquest. This article was first posted on 7 January 2017.

A photo of interviewee J Keller and his son, co-creator Jason Keller, standing outside during a geocaching excursion.

Last week, I posted a review of the game Geoquest. This week, I have the privilege of sharing an interview I was able to do with the creators, geocaching enthusiasts J Paul Keller and his son Jason. Unfortunately, the audio recording I made of the interview did not record Jason's input, so his dialogue will not be included. However, pretty much everything he said was reiterated by his father, so don't feel like you're missing out on anything just because his words don't appear below!

PinkFae: So what made you guys decide to make this game?

J Keller: We love games, and we're pretty active in geocaching. I think we ended up looking for one, and there wasn't anything out there, and we thought we could probably do that. It kind of evolved about ten years. We made a prototype, and it was fun, and it started getting better and better, so we thought, 'Let's see if we can actually do this.'

28 September 2019

PinkFae Archive #47: Board Game Review: Geoquest

Today we have another board game review from the PinkFae archives. This one is for a game released through Gamecrafter called Geoquest.

The front cover of the box for Geoquest. The title, in yellow, with a compass rose in the center of the capital letter Q, in the upper right, with the subtitle 'Geocaching Adventure Game', superimposed over a photo of wooden steps built into a trail leading through a forest.

One of the advantages of living in the early 21st century is that there are print-on-demand services available for just about everything you might want. Games are no exception; through the Gamecrafter website, anyone can design and sell their own board or card games! This means that if anyone wants to play a game based on a certain topic, but such a game does not exist, they can make their own. Such is the case with the new game Geoquest.

J Keller and his son Jason are board game enthusiasts who wanted to find a game that captured the enjoyment they get from their other hobby, geocaching. They were unable to find such a game, however, so they created their own. It's only just recently become available on Gamecrafter, but they were kind enough to send me a copy. I was able to play with some of my friends, so today I will review it for you.

And as an added bonus, next week, I will post an interview I had with the creators! Until then, we start as always with the ratings.

21 September 2019

PinkFae Archives #46: Party Gaming: The Dangers of Playing with Non-Gamers

This week's entry is another one from the PinkFae Archives. Today's article focuses on playing 'party games,' or perhaps 'games in a party context.' It was originally published on 18 December 2016.

A group of people at a party sitting around a table playing The Resistance.

I recently went to a November holiday party. We played The Red Dragon Inn and a few other games. I became quite angry during the course of the evening, as people were playing the game wrong.

OK, that's not really a fair statement. Technically, there's not a wrong way to play a game, as long as everyone is having fun. But, of course, I was not having fun. And that can be the problem with playing games at a party. People play games for different reasons. The problem comes in when those reasons are at odds with one another.

This is not to say that board games have no place at a party. Rather, that the decision to play a game depends on several factors. Not least of which is the people with whom you are playing.

14 September 2019

Board Game Review: Azul - Stained Glass of Sintra

The game components alongside the game box. There is a pink bag with translucent tiles in various colours that resemble small pieces of glass, about the size and shape of starburst candies. There are several round tiles, a scoring board, long rectangular tiles with notched bottoms that come in four sets of eight, and wide rectangular tiles with notches along the top designed for the long pieces to fit into. There are also four plastic pawns and a tall but skinny cardboard box decorated to look like a tower of stained glass windows..

Last year, I wrote a review of the popular game Azul. Not long after that, they released a sequel in which, rather than tiling the walls of the building, you're installing stained glass windows. Needless to say, when I got a chance to play it at Geekway to the West earlier this year, I took it. And I really enjoyed this game. It's similar enough to the original that it definitely feels like it's in the same family, yet different enough to justify owning both.

So now, let us look at Azul: Stained Glass of Sintra by Michael Kiesling, published by Next Move Games. I'm going to approach this review as if you've never even heard of the original, just in case there's anyone out there who is brand new to the Azul family. I ask that everyone else bear with me.

We start, of course, with the numbers: