Showing posts with label Star Trek Road Trip. Show all posts
Showing posts with label Star Trek Road Trip. Show all posts

01 January 2016

Board Game Review: Star Trek Road Trip

As one of my christmas presents, I received the Star Trek Road Trip board game. When I went to Board Game Geek to update my collection, I discovered that there was virtually nothing in the entry for that game. No photos, no description, and just the tiniest hint of an overview in the text description.

In the course of working to update these shortcomings, I decided to write a review so that I could add it to the entry for this game. So today's post will be a review of Star Trek Road Trip. Activate inertial dampers, we're about to engage the warp engines!

Here's the damage report, captain:
Strategy and Randomness are rated from 0 to 6. A 0 means the rated aspect plays no part in determining the game's outcome; and a 6 means that it is the only factor that determines the game's outcome. Complexity is also rated from 0 to 6; a 0 means that it's so simple a six-year-old can play it, a 3 means any adult should have no trouble playing, and a 6 means that you'll need to refer to the rulebook frequently. Humour can be rated as 'None,' meaning the game is not meant to be funny, or it may have one or more of the following: Derivative (meaning the humour is based on an outside source, such as a game based on a comedy film), Implicit (meaning that the game's components are funny, such as humourous card text), or Inherent (meaning that the actions the players take are funny). Attractiveness has nine possible ratings. Ideal: the game is beautiful and makes game play easier. Pretty: The design is beautiful and neither eases nor impedes game play. Nice: The design is beautiful but makes game play harder than necessary. Useful: The design is neither beautiful nor ugly, but eases gameplay. Average: The design is neither beautiful nor ugly, and neither eases nor impedes gameplay. Useless: The design is neither beautiful nor ugly, but makes gameplay harder than it needs to be. Utilitarian: The design is ugly, but eases gameplay. Ugly: The design is ugly, and neither eases nor impedes gameplay. Worthless: The design is ugly, andmakes gameplay harder than it needs to be. Average Length of Game Play describes how long an average game will probably last, give or take.
Strategy: 1
Randomness: 5
Complexity: 1
Humour: Derivative
Attractiveness: Nice
Average Length of Game Play: 1 hour