Last week, I talked about games belonging to the 'pick the right answer' family of games. This reminded me of one of my favourite board games: Balderdash. Well, I haven't reviewed that game yet, so I will do so now. We start, as always, with the numbers:
Strategy: 1
Randomness: 1
Complexity: 1
Humour: Inherent
Attractiveness: Varies by edition. The one I have is the original, which I would rank as Average.
Average Length of Game Play: 45 minutes.
Showing posts with label Balderdash. Show all posts
Showing posts with label Balderdash. Show all posts
26 March 2016
19 March 2016
'Pick the Right Answer' games
I was thinking about Dixit the other night, as a result of playing the game Mysterium. The latter was described to me as a combination of the former with Cluedo (or Clue for my American readers). This reminded me of one of my favourite board games: Balderdash. For those that don't know how it works, Balderdash has a set of cards, each of which contains five words that can be found in at least one English dictionary, but are not commonly known. This includes words like 'quincunx' and 'coprolite.' Players take turns as the 'dasher,' who reads off one of the words on the card. Everyone (including the dasher) writes the word on a slip of paper. The dasher writes the real definition of the word on his paper (the real definitions being provided on the back of the card), and everyone else makes up a definition for this word. The dasher shuffles all these papers together and reads out all the definitions. Everyone else then takes turns voting for the definition that they think is the right one. You get points for guessing the correct answer, and also for each person that voted for your own answer.
Dixit is essentially the same, but instead of making up definitions for words, you're coming up with simple (one to four word) descriptions of paintings. The cards are lavishly illustrated with elaborate artwork, often somewhat surreal in nature. Players take turns as the 'storyteller,' who chooses a card and gives a short description (something like 'Memory' or 'Loneliness' or 'Lost in the storm'). The other players then choose a card from their hands that they think can also be described by that word or phrase. All these cards are shuffled together, and players must choose which one they think is the storyteller's.
Dixit is essentially the same, but instead of making up definitions for words, you're coming up with simple (one to four word) descriptions of paintings. The cards are lavishly illustrated with elaborate artwork, often somewhat surreal in nature. Players take turns as the 'storyteller,' who chooses a card and gives a short description (something like 'Memory' or 'Loneliness' or 'Lost in the storm'). The other players then choose a card from their hands that they think can also be described by that word or phrase. All these cards are shuffled together, and players must choose which one they think is the storyteller's.
09 January 2016
Why do I like the games I like?
I have joined the writers at Pinkfae.com. I will be posting weekly articles over there as well as what I write here. Some of those articles will be duplicates of what I've written here (sometimes, I'll be writing about a topic I've covered before on this blog, and other times, I may just copy an article directly to that site).
I just submitted my second post to that site. As I was working on it this morning, I was contemplating the question, 'Why do I like the games that I like?' Most of the games I enjoy playing are of what I call the 'thinky-thinky' variety. They involve a lot of careful thought, weighty decisions, deliberate planning, and consideration of the actions of your opponents (and how those actions might totally hose you if you make a mistake!).
But then there are those games I like that do not involve much thought at all. Games like Panic on Wall Street, or The Red Dragon Inn. Why do I like these games that don't require the use of grey matter?
This got me to thinking. So I sat down and made a list of my favourite board games (and one roleplaying game that lasts a few hours at most, because it seems to fit better in this category than with traditional roleplaying games). Then I sorted those games into the different reasons why I like them. Here's what I came up with:
I just submitted my second post to that site. As I was working on it this morning, I was contemplating the question, 'Why do I like the games that I like?' Most of the games I enjoy playing are of what I call the 'thinky-thinky' variety. They involve a lot of careful thought, weighty decisions, deliberate planning, and consideration of the actions of your opponents (and how those actions might totally hose you if you make a mistake!).
But then there are those games I like that do not involve much thought at all. Games like Panic on Wall Street, or The Red Dragon Inn. Why do I like these games that don't require the use of grey matter?
This got me to thinking. So I sat down and made a list of my favourite board games (and one roleplaying game that lasts a few hours at most, because it seems to fit better in this category than with traditional roleplaying games). Then I sorted those games into the different reasons why I like them. Here's what I came up with:
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