Showing posts with label Colosseum. Show all posts
Showing posts with label Colosseum. Show all posts

22 February 2020

The Appeal of Board Games

Two men sitting at a table playing a game called Indian Summer, in which the players arrange tiles of different shapes on their player boards trying to cover the maximum area with these tiles.

Not too long ago, I published an article in which I referenced an ex-girlfriend who once told me that I think too much. Specifically, it was in the context of a comparison of casinos to board game cafes, and the differences between board games and gambling. I was reminded of this by two events that recently happened: I attended a friend's party, and a different friend sent me a link to an article about how board games can reduce cognitive decline in old age.

The article does not mention the reason why board games are so beneficial to mental fortitude; it quotes the author of a scientific study as saying 'it is not just general intellectual and social activity, it seems; it is something in this group of games that has this small but detectable association with better cognitive ageing.' Which implies that they don't claim to know why board games improve cognitive function in the elderly.

Sure, I'm no scientist, but I have a pretty good idea what it is about board games that make them so beneficial. Two factors: social interaction and mental engagement.

13 September 2015

Board Game Review: Colosseum

It's time for another board game review, and I've got a good one for you this week. We're going to look at the game Colosseum by Wolfgang Kramer and Markus Lübke, published by Days of Wonder and Edge Entertainment [editor's note: this article was written before the Tasty Minstrel Games version was released. The new edition has some minor additions to the rules, and different artwork, but is otherwise the same]. Players own colosseums in ancient Rome, and are competing to put on the greatest show.

Let's start in the usual place, with the numbers:
Strategy and Randomness are rated from 0 to 6. A 0 means the rated aspect plays no part in determining the game's outcome; and a 6 means that it is the only factor that determines the game's outcome. Complexity is also rated from 0 to 6; a 0 means that it's so simple a six-year-old can play it, a 3 means any adult should have no trouble playing, and a 6 means that you'll need to refer to the rulebook frequently. Humour can be rated as 'None,' meaning the game is not meant to be funny, or it may have one or more of the following: Derivative (meaning the humour is based on an outside source, such as a game based on a comedy film), Implicit (meaning that the game's components are funny, such as humourous card text), or Inherent (meaning that the actions the players take are funny). Attractiveness has nine possible ratings. Ideal: the game is beautiful and makes game play easier. Pretty: The design is beautiful and neither eases nor impedes game play. Nice: The design is beautiful but makes game play harder than necessary. Useful: The design is neither beautiful nor ugly, but eases gameplay. Average: The design is neither beautiful nor ugly, and neither eases nor impedes gameplay. Useless: The design is neither beautiful nor ugly, but makes gameplay harder than it needs to be. Utilitarian: The design is ugly, but eases gameplay. Ugly: The design is ugly, and neither eases nor impedes gameplay. Worthless: The design is ugly, andmakes gameplay harder than it needs to be. Average Length of Game Play describes how long an average game will probably last, give or take.
Strategy: 3
Randomness: 2
Complexity: 3
Humour: None
Attractiveness: Nice
Average Length of Game Play: 2 Hours