This week's entry is another one from the PinkFae Archives. Today's article focuses on playing 'party games,' or perhaps 'games in a party context.' It was originally published on 18 December 2016.
I recently went to a November holiday party. We played The Red Dragon Inn and a few other games. I became quite angry during the course of the evening, as people were playing the game wrong.
OK, that's not really a fair statement. Technically, there's not a wrong way to play a game, as long as everyone is having fun. But, of course, I was not having fun. And that can be the problem with playing games at a party. People play games for different reasons. The problem comes in when those reasons are at odds with one another.
This is not to say that board games have no place at a party. Rather, that the decision to play a game depends on several factors. Not least of which is the people with whom you are playing.
Showing posts with label Avalon. Show all posts
Showing posts with label Avalon. Show all posts
21 July 2018
PinkFae Archive #16: Object of the Game vs The Reason for Playing
Here we have another reprint of an article that I originally wrote for PinkFae. I'm excited to bring you this one, in which I discuss a topic of which I think a lot of people lose sight: what really is the object of a game? Enjoy!
Often, when reading the rules to a board game, you will find an entry listed as 'Object of the Game.' This tells you the conditions which a player must fulfil in order to be declared the winner. However, it is misleading to call this the 'object' of the game. The object of the game is to have fun! Obviously, I've talked about this some before. But I want to talk about a specific phenomenon that I see frequently in games, and that's confusing the object of the game with the victory conditions.
Often, when reading the rules to a board game, you will find an entry listed as 'Object of the Game.' This tells you the conditions which a player must fulfil in order to be declared the winner. However, it is misleading to call this the 'object' of the game. The object of the game is to have fun! Obviously, I've talked about this some before. But I want to talk about a specific phenomenon that I see frequently in games, and that's confusing the object of the game with the victory conditions.
29 January 2017
Replayability
Some time in the last year, I learned to play T.I.M.E. Stories. I'm not going to review it here, because it's a very different kind of game. I'll just give you a quick overview before going on to my main point.
The game itself is, similarly to a roleplaying game's core rulebook, more about the mechanics and less about the objective. Whereas most board games state, 'To win this game, you must collect the most gold coins' (or whatever), when you play a roleplaying game, the rules state, 'These are the mechanics involved in playing. Now decide what goal your group must accomplish in order to win.'
T.I.M.E. Stories's base game contains the board and all the counters you'll need to play. It also includes a deck of cards. Most of these cards are similar to the pages of a Choose Your Own Adventure book. Each player is sent back in time to occupy the body of a person in a specific place. Whilst in this body, the player must help to solve a problem of some sort to fix the timeline. You lay out the cards in a specific order on the board, and the art of these cards collectively shows you what you see. For example, in the included scenario, you are inhabiting the body of patients in a 1920's mental asylum. The first set of cards that you lay out on the board will, when seen together, show you the day room of the asylum. Here's what I mean:
The game itself is, similarly to a roleplaying game's core rulebook, more about the mechanics and less about the objective. Whereas most board games state, 'To win this game, you must collect the most gold coins' (or whatever), when you play a roleplaying game, the rules state, 'These are the mechanics involved in playing. Now decide what goal your group must accomplish in order to win.'
T.I.M.E. Stories's base game contains the board and all the counters you'll need to play. It also includes a deck of cards. Most of these cards are similar to the pages of a Choose Your Own Adventure book. Each player is sent back in time to occupy the body of a person in a specific place. Whilst in this body, the player must help to solve a problem of some sort to fix the timeline. You lay out the cards in a specific order on the board, and the art of these cards collectively shows you what you see. For example, in the included scenario, you are inhabiting the body of patients in a 1920's mental asylum. The first set of cards that you lay out on the board will, when seen together, show you the day room of the asylum. Here's what I mean:
28 May 2016
How much is enough?
I've been feeling lately like I don't get to play enough board games. This is a strange feeling for me to have, because most Tuesdays, I go the the local board game club, and every other Friday, I go to my friend's house to play board games. I even get in a third session on some weeks, when we have special events, like when the Dork Spouse planned a special board game night as a reward for some people who helped her out at a recent event, or the Dork Spouse and I go to the local Board Game Cafe for kicks.
But I keep thinking about some of the games I have in my collection (51 distinct titles, not counting expansions or classic games like Chess or Backgammon), and how long it's been since I've been able to play some of them (it's been years since I've played Settlers of Catan, and I've owned Winter Tales for two and a half years now, and still haven't ever played it once). I also find myself thinking about how much I enjoy playing certain games with certain people (there's a young woman I know with whom it is very rewarding to play The Resistance: Avalon).
Remember, of course, that games are an important part of my social life, because they serve as a framework for me, around which I can build my social interactions. Sometimes, in fact, I feel as if games are the most meaningful social contact I am capable of having. When I lack that interaction, it can feel as if I'm not getting enough social contact.
But I keep thinking about some of the games I have in my collection (51 distinct titles, not counting expansions or classic games like Chess or Backgammon), and how long it's been since I've been able to play some of them (it's been years since I've played Settlers of Catan, and I've owned Winter Tales for two and a half years now, and still haven't ever played it once). I also find myself thinking about how much I enjoy playing certain games with certain people (there's a young woman I know with whom it is very rewarding to play The Resistance: Avalon).
Remember, of course, that games are an important part of my social life, because they serve as a framework for me, around which I can build my social interactions. Sometimes, in fact, I feel as if games are the most meaningful social contact I am capable of having. When I lack that interaction, it can feel as if I'm not getting enough social contact.
09 January 2016
Why do I like the games I like?
I have joined the writers at Pinkfae.com. I will be posting weekly articles over there as well as what I write here. Some of those articles will be duplicates of what I've written here (sometimes, I'll be writing about a topic I've covered before on this blog, and other times, I may just copy an article directly to that site).
I just submitted my second post to that site. As I was working on it this morning, I was contemplating the question, 'Why do I like the games that I like?' Most of the games I enjoy playing are of what I call the 'thinky-thinky' variety. They involve a lot of careful thought, weighty decisions, deliberate planning, and consideration of the actions of your opponents (and how those actions might totally hose you if you make a mistake!).
But then there are those games I like that do not involve much thought at all. Games like Panic on Wall Street, or The Red Dragon Inn. Why do I like these games that don't require the use of grey matter?
This got me to thinking. So I sat down and made a list of my favourite board games (and one roleplaying game that lasts a few hours at most, because it seems to fit better in this category than with traditional roleplaying games). Then I sorted those games into the different reasons why I like them. Here's what I came up with:
I just submitted my second post to that site. As I was working on it this morning, I was contemplating the question, 'Why do I like the games that I like?' Most of the games I enjoy playing are of what I call the 'thinky-thinky' variety. They involve a lot of careful thought, weighty decisions, deliberate planning, and consideration of the actions of your opponents (and how those actions might totally hose you if you make a mistake!).
But then there are those games I like that do not involve much thought at all. Games like Panic on Wall Street, or The Red Dragon Inn. Why do I like these games that don't require the use of grey matter?
This got me to thinking. So I sat down and made a list of my favourite board games (and one roleplaying game that lasts a few hours at most, because it seems to fit better in this category than with traditional roleplaying games). Then I sorted those games into the different reasons why I like them. Here's what I came up with:
07 February 2015
Game Clubs
So, you have a problem. You love to play games, but you don't have many people with whom to play. Maybe all your friends are too busy, or their schedules conflict with yours. Perhaps the people with whom you used to play have moved away, or no longer have a lot of interest in playing games. Maybe you've just arrived in a new city and don't know anyone yet. But whatever the reason, you're stuck at home wishing you could play games, but not having anyone to sit down at the table with you.
What do you do?
Well, your friendly neighbourhood Game Dork is here with a solution for you. The answer to your dilemma is simple: join a game club.
There are ridiculous numbers of game clubs. They're all over the place. I've learned of many in places I wouldn't have ever expected to find one. But I think you'll find that once you've joined a club, you'll make new friends, discover new games, and have the opportunity to scratch that gaming itch that's been bothering you for so long.
What do you do?
Well, your friendly neighbourhood Game Dork is here with a solution for you. The answer to your dilemma is simple: join a game club.
There are ridiculous numbers of game clubs. They're all over the place. I've learned of many in places I wouldn't have ever expected to find one. But I think you'll find that once you've joined a club, you'll make new friends, discover new games, and have the opportunity to scratch that gaming itch that's been bothering you for so long.
Labels:
Avalon,
board game,
card game,
clubs,
community,
facebook,
Fiasco,
Firefly,
gaming group,
Ghost Stories,
GURPS,
Lord of the Rings,
meetup.com,
Puerto Rico,
Star Trek,
Star Trek Catan,
Warhammer 40K,
X-Wing
17 January 2015
Board Game Review: Avalon
This week, I'm going to look at a game called The Resistance: Avalon. It shares some similarities with the popular party game Mafia (which I learned as Witch Hunt) that has been adapted to the game Werewolves of Miller's Hollow. It is, in essence, a variation of the game The Resistance, reworked to have a medieval theme.
We're going to take a look at this game, and as always, I provide ratings based on my system:
Strategy: 3
Randomness: 2
Complexity: 2
Humour: None.
Attractiveness: Pretty
Expected Length of Game Play: 15 to 45 minutes
We're going to take a look at this game, and as always, I provide ratings based on my system:
Strategy: 3
Randomness: 2
Complexity: 2
Humour: None.
Attractiveness: Pretty
Expected Length of Game Play: 15 to 45 minutes
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