Showing posts with label Hot Tin Roof. Show all posts
Showing posts with label Hot Tin Roof. Show all posts

29 January 2017

Replayability

Some time in the last year, I learned to play T.I.M.E. Stories. I'm not going to review it here, because it's a very different kind of game. I'll just give you a quick overview before going on to my main point.

The game itself is, similarly to a roleplaying game's core rulebook, more about the mechanics and less about the objective. Whereas most board games state, 'To win this game, you must collect the most gold coins' (or whatever), when you play a roleplaying game, the rules state, 'These are the mechanics involved in playing. Now decide what goal your group must accomplish in order to win.'

T.I.M.E. Stories's base game contains the board and all the counters you'll need to play. It also includes a deck of cards. Most of these cards are similar to the pages of a Choose Your Own Adventure book. Each player is sent back in time to occupy the body of a person in a specific place. Whilst in this body, the player must help to solve a problem of some sort to fix the timeline. You lay out the cards in a specific order on the board, and the art of these cards collectively shows you what you see. For example, in the included scenario, you are inhabiting the body of patients in a 1920's mental asylum. The first set of cards that you lay out on the board will, when seen together, show you the day room of the asylum. Here's what I mean:
Five cards, laid out side by side. Each card shows one fifth of the total image, which is a painting of a day room in a mental asylum. The card on the left shows a nurse looking at the viewer, standing in front of the nearest window. The second card shows a man wearing a strange contraption on his head sitting in a lounger with a chess set on the small table in front of him. In the third card, as the wall of the room is seen running into the distance, with tall windows along it, you see a woman in a white patient's robe painting at an easel. The fourth card has the corner of the room, so the next wall starts moving into the foreground of the image's perspective. There is a love seat against the window of this card, on which sits a man in a suit coat and fedora, wearing a plague doctor's mask. The final card shows a chest of drawers on top of which rests a painting of a man.

07 January 2017

I Want to Play More Games

Note: The article begins below. I'm going to try something different. I'm contemplating the idea of making this blog a podcast as well. To that end, I've made today's entry into a prototype podcast. Let me know what you think. Or, if you're not interested, skip to the regular text version below the podcast.

It's my own fault, really.

I should never have agreed to play with them. John decided that, for his birthday, he wanted to run a special two-session game. We played The Dresden Files Role Playing Game. I played a young changeling who had just recently learned of his faerie heritage and was trying to learn more about his father to understand why he would agree to enter into a somewhat deleterious relationship with a faerie woman. There was also a necromancer, a witch, and a vampire of the Yellow Court. For the first session, we also had a were-armadillo, but that player's son fell ill and he had to miss the second session.

Ever since then, I've been wanting to play more games. It didn't help that, as I was sitting around with the Dork Spouse and two of my good friends, we somehow managed to talk about the Little Fears RPG that I have. I've only been involved in one session of that game, which did not turn out well, because I was GMing for a group of Butt Kickers and Power Gamers who were unable to appreciate the 'you are a child fighting against the monsters from Closetland that adults cannot perceive' aspect of the game.

24 September 2016

Board Game Review: Hot Tin Roof

The cover of Hot Tin Roof: Three cartoon cats on the roofs of buildings in a city landscape. One appears to be dancing to a cartoon-style song.
Leo Colovini is the creator of one of my very favourite games: Clans. Hot Tin Roof has a very different feel. Instead of neolithic settlers coming together to form the first villages, players of Hot Tin Roof are moving cats around the neighbourhood, over buildings, across clothes lines and telephone wires, and through patios to collect the most fish.

I first played this game as a 'Mammoth' version at Gen Con. I thought it was cute, so I bought it as a gift for the Dork Spouse. Of course, it's a bit different when you're moving wooden cat meeples around a board, instead of adorable fluffy plush kittens on a carpet with the game board printed on it.

Still, it was a fun game, so I shall review it now. Starting, of course, with the numbers.