Showing posts with label alignment. Show all posts
Showing posts with label alignment. Show all posts

19 May 2009

Alignment

Hello again. Today, I found myself thinking about alignments. Not all games use alignments (in fact, depending on how you define "alignment," I've only played two games that use an alignment system at all), but they tend to be a focal topic in many discussions of gaming. The most prominent example of this is, of course, D&D, with their system of "good versus evil" and "law versus chaos." I will assume that if you're reading this, you already know how that system works; if not, it's easy enough to google it. The only other system of alignment in the practical sense that I've played has been in Changeling: The Dreaming where your character belongs to either the Seelie or the Unseelie court.

In fact, it was in part the misunderstanding of Seelie vs. Unseelie that started me thinking about this subject. Many people who are unfamiliar with the Changeling system make the mistake of equating Seelie with good and Unseelie with evil, when that is not the case at all.

But how exactly does one define "good" and "evil?" This is a topic that I have discussed with friends in the past, and only one thing has become certain: there is no objective measure of good or evil. The terms are completely subjective; what one person thinks is evil, someone else will think of as good (or perhaps even as neither). But almost as important, the good/evil spectrum can be mapped out along many different lines.