Showing posts with label fanatacism. Show all posts
Showing posts with label fanatacism. Show all posts

25 January 2020

Spoilers, Rage, and Toxic Fandom

A section of quartz crystal, broken into two pieces, lying on asphalt ground.

Several months ago, The Dark Crystal: Age of Resistance was released on Netflix. Obviously, I binged it the very next day. And loved it. As I'm sure you can tell from the review I wrote of it.

I'm sure it will come as no surprise to you that I had been a member of the 'Age of Resistance Fan Group' on Facebook leading up to the release. I found it a convenient place to keep up with news, see stills and trailers in advance of the series, and geek out with fellow aficionados.

What was very disappointing to me, however, was how volatile and antagonistic that group became after the show was released.

Some people were unable or unwilling to binge the entire season in one sitting. These people asked for others to put spoiler warnings on posts that contained spoilers. And much to my surprise, there was a large and very vocal contingent of fans that absolutely and vociferously refused.

05 April 2009

Realism

Welcome to another week of the Game Dork's Gaming Corner. Today, I'd like to talk about a realisation I had while rereading The Order of the Stick for about the 27th time.

Many of the jokes in that comic revolve around idiosyncracies in the rules. The characters frequently make fun of the Attack of Opportunity rules in Dungeons and Dragons. They have often poked fun at experience points and the level system. These jokes are common topics of humour and/or complaint amongst gamers. People often complain that the rules system isn't realistic.

And yet it occurs to me that they're playing a game in which you take on the roles of elves, dwarves, orcs, and gnomes, encountering goblins, trolls, dragons, and umber hulks, fighting them with swords, magic spells, magic rings, and arrows.

I've mentioned this before, but I still find it quite amusing that people can get so upset over what they perceive to be flaws in the rules, or variations in the rules, or deviations from the rules... and so forth.

19 July 2008

The nature of the hobby?

You may have already read this, but there was an interesting article a few weeks ago describing the way that gamers can be a bunch of pretentious blowhards. The author accomplished this by examining this analogy: RPGs, like cookbooks, are a series of seemingly rigid rules that, in practise, "require a certain amount of adaptation for your own tastes." So if people treated cookbooks like they treat gaming books, it would sound pretty horrible, wouldn't it? You can read it to see for yourself.

If you don't remember, I posted some time ago about the different gamer types. The vast majority of gamers are either butt-kickers or power gamers. By far the minority are the storytellers and method actors. (Granted, for the purposes of this argument, I am ignoring the casual gamer.) Given that the butt-kickers and power-gamers prefer hard core rules systems, which empower their particular emotional desire to game in the first place, while storytellers and method actors dislike hard core rules on account of their desire to play less combat-centred storylines, it is not surprising that this should be the case. For the butt-kickers and power gamers, the rules are everything, because it's the exacting script by which they create havoc and chaos.

But you can see the point, can't you? Sometimes they tend to focus on the rules to the exclusion of their own ability to enjoy the game. They tend to forget that the rules, especially in RPGs, are meant to be modified to suit the needs of your particular group. But with the need for rules that most gamers feel, especially the fanatical devotion to the canon as laid out by the authors of the game in question, adaptation and modification are not seen as options.