Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

08 June 2019

PinkFae Archive #37: How to GM Part 4: Preparing a Game Session

This entry was part of the 'How to GM' series on PinkFae. It represents a brief break in the entries about Gen Con. It was originally published on 15 October 2016.

A line drawing, coloured, of a swan standing on a large stone telling a story to two other birds standing nearby. In the background is a castle near some farmland and some clouds. This image is meant to be symbolic of a GM leading a game session.
A swan telling a story. Much like the GM tells a story to the players in a game session, often of fantastical tales, such as a swan telling stories.
I have one more post to write on Gen Con. But we've been hearing about Gen Con for months now. Let's take a break before we finish it up. It's been a long time since we've had any installments on the Analysis of GMing series. Let's get another one of those in! This time, we'll talk about planning a game session.

So you've chosen a game, gathered a group of players, and have a design for the overall campaign. It's time to start getting into the nitty-gritty. Before you meet up with your players for that first session, you need to know what's going to happen in that session. So let's take a look at that.

21 May 2017

'Realistic' Fantasy

Some time ago, I wrote an entry about players who get upset about rules in RPGs that don't accurately emulate real-world physics. In that entry, I pointed out the oxymoronic attitude of demanding that a rules system that mimics in excruciating detail realistic swordfighting but have no problem playing an elven wizard who shoots lightning bolts from his fingertips.

I stand by that attitude. If you're going to let your demand for realism impede your own ability to enjoy the game (let alone other people's), then why are you playing a fantasy game in the first place?

But this entry is not about that phenomenon. I'm not going to stress about the physics of the setting. Instead, I'm going to stress about the setting itself.

Don't get me wrong. I'd never let this issue get in the way of me or anyone else playing whatever game they want in whatever way they want. It's just something I tend to think about on occasion.

01 December 2010

Kingdoms of the Kithain

Ok, I know I'm three months overdue for an update (for which I apologise). The last update was supposed to be a map of the continent, but I'm having trouble getting that finished. Maybe I'll accomplish that task one day, but for now, I think it's best to move on to other topics.

So I would like some input on an issue that has bugged me in the past. I was looking through the old image files I created to develop a complete set of maps for the kingdoms in Changeling: the Dreaming. And I remembered a point of contention; the four kingdoms of the Iberian Peninsula.

Here's the only thing that it says in any canonical release from White Wolf Studios:

Spain and Portugal -- Sometimes the allies of Neustria, four kingdoms comprise these lands of the Iberian Peninsula: Navarre along the Pyrennees, Aragon in the east, Leone in the Northeast, and Castille in the central and southern regions. Commoners, whether in service to a noble or not, are always welcomed; eshu and boggans are an integral part of the society.