Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

05 October 2019

PinkFae Archive #48: Geocaching Game Designer J Keller (Interview)

This article is another entry from the PinkFae Archives. It was a follow-up to archive #47, the board game review of Geoquest. This article was first posted on 7 January 2017.

A photo of interviewee J Keller and his son, co-creator Jason Keller, standing outside during a geocaching excursion.

Last week, I posted a review of the game Geoquest. This week, I have the privilege of sharing an interview I was able to do with the creators, geocaching enthusiasts J Paul Keller and his son Jason. Unfortunately, the audio recording I made of the interview did not record Jason's input, so his dialogue will not be included. However, pretty much everything he said was reiterated by his father, so don't feel like you're missing out on anything just because his words don't appear below!

PinkFae: So what made you guys decide to make this game?

J Keller: We love games, and we're pretty active in geocaching. I think we ended up looking for one, and there wasn't anything out there, and we thought we could probably do that. It kind of evolved about ten years. We made a prototype, and it was fun, and it started getting better and better, so we thought, 'Let's see if we can actually do this.'

29 June 2019

PinkFae Archive #39: Bluebeard's Bride: An Interview with Whitney Beltrán

This article is an installment from the PinkFae Archives. It was originally published on 29 October 2016.

The cover art for Bluebeard's Bride. Bluebeard himself holds his wife in an awkward embrace, as she holds a ring of keys and hesitates, unsure of her husband. The image is in greyscale, except for Bluebeard's hair, which is blue, and the ring of keys in the bride's hand and some accents in the bride's dress, which are a muted bronze colour.

About a week ago, I received an email from Whitney Beltrán, one of the creators of a game called Bluebeard's Bride. I agreed to do an interview with her. We sat down over Skype, and I am pleased to share a condensed version of our conversation. We started with the usual pleasantries, before I described PinkFae's mission.

Whitney Beltrán - That's a pretty fascinating intersectionality. Because Bluebeard's Bride is specifically a feminine experience, whether you are a man or a woman or somewhere in between. It would be really interesting to see what trans men or trans women think of this. Would they react any differently than anyone else? Probably not, but would there be special purviews where they would identify with things more strongly or less strongly? It's a whole separate bag, that I am not super qualified to talk about, because I am not trans. But I would be interested to explore.

16 February 2019

PinkFae Archive #30: Interview with Emily Whitehouse of On the Lamb Games

This week's installment of the PinkFae Archives is the second of the articles I wrote about Gen Con 49 in August of 2016. This article is an interview with Emily Whitehouse, one of the founders of On the Lamb Games, which sadly closed their doors in November of 2017. Hopefully, this interview (which was originally published on 20 August, 2016) will serve as a bit of a reminder of who and what they once were.

Emily Whitehouse (nee Fontana) poses for a photo in the On the Lamb Games booth at Gen Con 2016.

One of the things I was most looking forward to at Gen Con was getting to meet Emily Whitehouse. She's one of the co-founders of On the Lamb Games, a small company which is probably best known for their miniatures game Endless: Fantasy Tactics. I went by the On the Lamb Games booth and was delighted to meet Emily, whom I had until that point known as Emily Fontana. I would later learn that she had been married in June, so it's Emily Whitehouse now!

But we were able to find some time to conduct an interview. Now I will share with you, my faithful readers, the wisdom that she has imparted unto me.

21 April 2018

PinkFae Archive #12: Interview with Board Game Designer John Trobare

This week's entry is a very special PinkFae archive. It's my first game designer interview, and even better, it's an interview with my good friend John Trobare. This interview was first posted on 19 March 2016, not long after he had successfully published his game Asphodel through Kickstarter. So let's get right into it!

The interviewee, John Trobare, with his son, enjoying a day outdoors.

My good friend John Trobare is an accomplished individual. He created the game Asphodel, which he self-published last year through Kickstarter. In addition, he opened his own pizza delivery business two years ago. All this in addition to being a devoted father and husband, and playing games several times a week, including annual trips to the Geekway to the West convention in St. Louis.

I decided to interview Mr Trobare for this week's entry. So one Sunday evening, we sat down with some family and friends to talk over dinner.