This week's entry is a very special PinkFae archive. It's my first game designer interview, and even better, it's an interview with my good friend John Trobare. This interview was first posted on 19 March 2016, not long after he had successfully published his game Asphodel through Kickstarter. So let's get right into it!
My good friend John Trobare is an accomplished individual. He created the game Asphodel, which he self-published last year through Kickstarter. In addition, he opened his own pizza delivery business two years ago. All this in addition to being a devoted father and husband, and playing games several times a week, including annual trips to the Geekway to the West convention in St. Louis.
I decided to interview Mr Trobare for this week's entry. So one Sunday evening, we sat down with some family and friends to talk over dinner.
Showing posts with label Asphodel. Show all posts
Showing posts with label Asphodel. Show all posts
21 April 2018
13 June 2015
Player Agency
Very quickly before I begin: Asphodel has been funded! There's a little bit of time left if you want to get a copy of your own: if you haven't pledged already, you have until 10:51 AM CDT (which is 15:51 UTC (3:51 PM for those who don't use 24 hour time) on Sunday 14 June, 2015 to head over and throw some money at this awesome game.
Now on to the post.
We had Board Game Night last night at the Game Dork household. One of our guests brought his copy of Kill Dr. Lucky and we ended up playing it. Perhaps you'll remember I reviewed that game a few years ago. If you remember that, you probably also remember that I didn't care for the game.
The version we played last night was not the one produced by Cheapass Games. It was the Paizo Games edition, with proper cardboard pieces and lovely, full-colour artwork. There were some tweaks to the rules as well, which made it a little better than the version I played originally.
Now on to the post.
We had Board Game Night last night at the Game Dork household. One of our guests brought his copy of Kill Dr. Lucky and we ended up playing it. Perhaps you'll remember I reviewed that game a few years ago. If you remember that, you probably also remember that I didn't care for the game.
The version we played last night was not the one produced by Cheapass Games. It was the Paizo Games edition, with proper cardboard pieces and lovely, full-colour artwork. There were some tweaks to the rules as well, which made it a little better than the version I played originally.
Labels:
Asphodel,
board game,
chutes/snakes and ladders,
connect four,
fourth player wins,
Kill Dr Lucky,
Labyrinth,
luck,
parcheesi/ludo,
player agency,
skill,
strategy,
tiddlywinks,
trivial pursuit
04 June 2015
Asphodel under way!
I know I didn't post this last weekend, and if things keep on the way they have been, I fear I may not get to post again this coming weekend either.
I'm sorry. Summer has thus far been crazier than it should be. I promise I'll get to some more posting at some point in the future.
For now, though, I want to make sure everyone is aware that the Kickstarter is live for Asphodel. I guarantee, if you get a copy of the game, you'll love it. Do a guy a favour and head over to the Asphodel Kickstarter page and back it. There's just over a week left, and there's still aways to go!
Thanks so much! Until next time,
I'm sorry. Summer has thus far been crazier than it should be. I promise I'll get to some more posting at some point in the future.
For now, though, I want to make sure everyone is aware that the Kickstarter is live for Asphodel. I guarantee, if you get a copy of the game, you'll love it. Do a guy a favour and head over to the Asphodel Kickstarter page and back it. There's just over a week left, and there's still aways to go!
Thanks so much! Until next time,
Game on!
02 May 2015
Board Game Review: Asphodel
Remember last week when I promised I would post a review of the game my friend has created and is playtesting? No? Well, I did. So now I will.
Asphodel is a strategic game of ghostly skirmishes. At the mouth of the river of the dead sits the spectral city of Asphodel, made up of the ghostly echoes of locations from the realm of the living. Places that may be many miles apart in the world of the Quick are jumbled together in the necropolis where we lay our scene. It is here that the various factions of the dead battle for the resources they need to move on and leave the afterlands for their eternal reward. You control one of these factions, and must manoeuvre your ghosts to strengthen your own position whilst undermining the efforts of the rival factions.
Welcome to the afterlife.
Although this game is still in prototype format, it works as well as any fully-produced game, so I will review it in the same manner. For starters, the ratings:
Strategy: 4
Randomness: 2
Complexity: 2
Humour: None
Attractiveness: Pretty (keep in mind this is a prototype I'm using; there's a very good chance that once the game is produced, this rating may increase to Ideal)
Expected Length of Gameplay: 45 minutes
Asphodel is a strategic game of ghostly skirmishes. At the mouth of the river of the dead sits the spectral city of Asphodel, made up of the ghostly echoes of locations from the realm of the living. Places that may be many miles apart in the world of the Quick are jumbled together in the necropolis where we lay our scene. It is here that the various factions of the dead battle for the resources they need to move on and leave the afterlands for their eternal reward. You control one of these factions, and must manoeuvre your ghosts to strengthen your own position whilst undermining the efforts of the rival factions.
Welcome to the afterlife.
Although this game is still in prototype format, it works as well as any fully-produced game, so I will review it in the same manner. For starters, the ratings:
Strategy: 4
Randomness: 2
Complexity: 2
Humour: None
Attractiveness: Pretty (keep in mind this is a prototype I'm using; there's a very good chance that once the game is produced, this rating may increase to Ideal)
Expected Length of Gameplay: 45 minutes
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