Showing posts with label Changeling. Show all posts
Showing posts with label Changeling. Show all posts

26 January 2025

The Triumphant Return of The Game Dork!

 It's been several years since I posted regularly. During that time, I developed a small following on TikTok. It has rekindled my love of talking about games and sharing new games, so I'm going to start posting again.

However, I'm going to shift to a video-based format. So when I post here, it will always be a link to a video I've uploaded to my YouTube channel.

So here's the first one: the first installment in my '60 Second RPG Reviews.' Surprising no one, it's an overview of Changeling: The Dreaming.

Enjoy!

09 June 2018

PinkFae Archive #14: Children as Players in Roleplaying Games

We are slowly working our way through the archive of articles I wrote for PinkFae. This week, we come to entry number 14, about playing roleplaying games with children. I hope you enjoy it! This article was originally published on 10 April 2016.

Two children, a boy and a girl, each within a couple of years of age ten by appearances, smiling and laughing at a table covered with Dungeons and Dragons paraphernalia.

A friend of mine recently posted a link to an article about playing D&D with your kids. It was short, but had some interesting points. In particular, there was the part in which the author described a gaming session with his group that includes some parents who'd brought their children to the game. In this particular session, the three-year-old daughter of one of his fellow players was having fun with his miniatures. He states,
...as I was explaining what each monster was she began to ignore me and make up her own names and stories for them all. I smiled and played along with her. As we played however, I noticed that this was really kick starting her imagination. Stories of strange beasts and dragons with giant spiders as pets...
I don't have any children. My wife and I have chosen a different life path for ourselves. But I know several gamers who do have children. John Trobare, whom I interviewed recently, has a few, and he plays board games with them all the time. I don't know if he's ever tried to get them into roleplaying. But I have known other parents who have.

17 February 2018

PinkFae Archive #9: Changeling: The Dreaming - Why I Love It So Much

Welcome, gentle readers, to another PinkFae article. This one refers to Archive #8, from three weeks ago. It was originally published on 28 February 2016, just one week after Archive #8.

The Changeling: the Dreaming main rule book, with the cover art representing a stained glass window of a gryphon holding a sword.

Last week, I wrote an article about the tabletop roleplaying game Changeling: the Dreaming. Included in that article were links to descriptions of the setting and in-game history. Anyone who is familiar with the Storyteller System (the original World of Darkness in particular) already knows the basics of the system. But what I didn't describe was why I am such a fan of the game. So I think I will do that today.

27 January 2018

PinkFae Archive #8: Transgender Changeling

It's time once again for another entry in the PinkFae archives. This week, we cover an interesting advanced technique for use with Changeling: The Dreaming. This article was originally published on 21 February, 2016.

The Title Logo for Changeling: The Dreaming—the title rendered as a slightly whimsical stained glass panel

As a gamer who is a fan of stories and storytelling, I tend to be drawn towards games that allow and encourage the telling of stories. This is why I became a fan of roleplaying games; they are the single best framework for telling stories as a game. Of all the RPGs I've tried (and I have tried many), my favourite is, without question, Changeling: the Dreaming. It emphasises creativity, and is set in a world which includes a vast realm made entirely of dreams. This allows you to play in any setting you can imagine. The important thing right now is that the characters in this story are faeries inhabiting human bodies. Normally, players assume that the human body in which a fae spirit is housed matches the demographics of the fae spirit itself. But as I find myself thinking more about Changeling as a result of the recent 20th Anniversary Kickstarter, I realise that nowhere in the rules does it say that this is necessarily the case. In fact, there are places where it hints that it isn't always the case; specifically, it mentions that the Eshu, an African kith, are not always born into host bodies of African descent. Thus, I begin to wonder if there are other ways in which this disconnect can be expanded. And my first thought is: what if the human body is of a different gender than the fae spirit born into it? And thus I find myself contemplating the possibility of Transgender Changeling.

26 August 2017

One-shot, Short Term, Long Term: Campaign Length

I find myself rereading some of my Order of the Stick books again. Because, well, it's such a great story. There are five volumes of printed comics, plus two prequel books and a bonus book of strips that ran in the ill-fated Dragon Magazine and other assorted sundries. In addition, there are (at the time of this writing) 147 online strips that haven't yet been collected into printed volumes. Once it gets to the end of the current story arc, that will be volume 6. I predict there will likely by 7 total volumes, with a small chance that the total may end up at 8.

In Volume 3 of the printed books (War and XPs), author Rich Burlew wrote in his prologue that he used Babylon 5 as a model for how to write an epic-length story. He mentions the way that little bits of at-the-time seemingly irrelevant details that turned out to be super important bits of foreshadowing in the series' final episode. He refers to that show extensively as a guide for how to map out a long-term story.

On the other end of the spectrum, I will be running a one-shot tabletop RPG tomorrow. I expect it to last a few hours. In those handfuls of hourglass sand, there will be a complete story, with all the necessary elements: exposition, rising action, climax, falling action, and denouement.

24 June 2017

My Personal History of Roleplaying Games

I spent some time chatting with a friend recently. In the course of the conversation, I ended up describing to her how I got into gaming, and which games I've played, in rough order from earliest to most recent.

It occurs to me that this may be of interest to others, if only in part because my path into gaming was so very different from that of most other gamers. So I think I will describe it to you, my faithful readers.

It's all my father's fault, really. When I was a teenager (15 or 16, as I recall), my father brought home a number of Marvel comic books. He was an executive in the regional offices for Hardee's, the fast food restaurant, before it was purchased by Carl's Jr. At the time, Hardee's was considering doing a merchandising promo with some Marvel characters, and so he brought home a handful of issues of various titles for research. There was an Iron Man, a couple of different Spider-Man titles, an Incredible Hulk, and so forth. But the two that caught my attention were the Uncanny X-Men #258 and Wolverine #23.

07 January 2017

I Want to Play More Games

Note: The article begins below. I'm going to try something different. I'm contemplating the idea of making this blog a podcast as well. To that end, I've made today's entry into a prototype podcast. Let me know what you think. Or, if you're not interested, skip to the regular text version below the podcast.

It's my own fault, really.

I should never have agreed to play with them. John decided that, for his birthday, he wanted to run a special two-session game. We played The Dresden Files Role Playing Game. I played a young changeling who had just recently learned of his faerie heritage and was trying to learn more about his father to understand why he would agree to enter into a somewhat deleterious relationship with a faerie woman. There was also a necromancer, a witch, and a vampire of the Yellow Court. For the first session, we also had a were-armadillo, but that player's son fell ill and he had to miss the second session.

Ever since then, I've been wanting to play more games. It didn't help that, as I was sitting around with the Dork Spouse and two of my good friends, we somehow managed to talk about the Little Fears RPG that I have. I've only been involved in one session of that game, which did not turn out well, because I was GMing for a group of Butt Kickers and Power Gamers who were unable to appreciate the 'you are a child fighting against the monsters from Closetland that adults cannot perceive' aspect of the game.

04 December 2016

Collapsed Games

Remember a few months ago, when I mentioned that I was going to be streaming a Changeling campaign over Twitch?

That didn't last very long. We had a total of two actual game sessions. And it became apparent to me during that time that I was the only one actually invested in the game.

I could sit here and wax poetic about the reasons why the other players weren't into it. I could gaze at my navel and ponder whether they really were invested, and I just couldn't tell. But the fact is that gaming is my creative outlet. Especially when I'm GMing. It's not just a hobby for me. It's how I express myself.

I've said it before, but it's very true. Some people paint. Others write. Some compose, perform, and record music. I even know people who express their creative urges through creating board games and card games.

I run game sessions.

20 August 2016

Streaming Changeling Is a Go!

I've just finished recording a test run at twitch.tv. Ok, technically, I've recorded several test runs, but the last one was the only one that worked as I had intended, so the others have been deleted.

But the point is, it looks like we're a go for streaming our first Changeling session this coming Tuesday! That's the 23rd of August, 2016, just in case you're reading this post in the future and the date has already passed. Sorry, future boy, you missed it. But you can watch the archived video for as long as twitch.tv keeps it up!

Anyway. This session will be chargen. The group will discuss how their characters are connected, and then I will guide them through the process of creating those characters. If you're interested in watching this video, you can tune in at 6:00 PM CDT (on the off-chance that you're watching from somewhere else in the world, you can check this handy time converter to see what time that will be for you).

01 August 2016

Upcoming events and ...things

This summer kicked my butt. It's nearly over, but there's no end in sight for the butt-kicking. Which is not the same as the Butt-Kicker player type... anyway. My summer job did not go as planned, and I ended up having many other obligations on top of that. Most notably, a trip to Denver to see the Sting/Peter Gabriel concert (which was amazing, by the way). Next week, I'll be in Indianapolis for GenCon (about which I'm both excited and terrified). The week after, I start back at my normal job. This year, my responsibilities at this job will be expanded. Needless to say, I'm very scared of what this will entail.

In addition to all of this, I've started a new Changeling group. It's hard to make our schedules meet; too many people have had too many things going on this summer. Trips and holidays and family get-togethers and other similar obligations... we started back in May, and have had three total gaming sessions so far (not counting the chargen session). But it's still been a challenge to prepare the story for them.

And now, I've apparently decided to show just how crazy I really am, by starting up a second Changeling group. Two of my co-workers at my summer job have gamed with me before, and really enjoyed it, and wanted to start gaming with me again. Plus, a new person at the summer job that wasn't there last year has expressed interest, as has his wife (whom I've met and thought was pretty awesome). So we began discussing getting a new group going.

But wait! There's more!

09 July 2016

An Overview of the Original World of Darkness (Part 3)

(continued from part 2)

Other games in the original World of Darkness

I never played any of the games that came after Changeling. The first, Hunter: The Reckoning, went against everything I loved about the first five games. Mummy: The Resurrection was a reworking of an earlier supplement, and I felt that it ruined everything that was wonderful about the original version. Demon: The Fallen brought into the World of Darkness a religious aspect that had been absent from previous games, and I was very disappointed by that fact, so I never looked into it. And although I owned a copy of Kindred of the East, I never got to play it. In fact, I never got to read it, primarily because I knew I wasn't likely to get to play it.

They did also release historical versions of most of the original five. It began in 1996 with the release of Vampire: The Dark Ages. It was essentially the same as the original Vampire: The Masquerade, but it was set in 1197 CE. The primary vampiric sects (the Camarilla and the Sabbat) had not been created yet, and there were some other differences reflecting the state of the vampires at that time. The following year saw the release of Werewolf: The Wild West. As with Dark Ages, it reflected the state of the Garou in the late 1800s. The next year, they released Mage: The Sorcerer's Crusade. It had more changes than the other historical versions, as the mages had changed far more in their history than the vampires or werewolves. But it still reflected the state of the mages in the year 1466 CE. The year after that, they released Wraith: The Great War. This game reflected the status of the dead in the wake of World War I. It was the first of the historical games that was not a stand-alone game. It did not include all the rules needed to play; new players would have to already know the rules if they didn't want to buy another core rulebook in the World of Darkness line.

02 July 2016

An Overview of the Original World of Darkness (part 2)

(continued from part 1)

Mage: The Ascension: 

Players take on the role of a powerful wizard. There are three primal forces that work together to form the universe: Dynamism (creation and unbridled possibility, often seen as pure chaos), Stasis (order and lack of changeability), and Entropy (destruction and cessation of existence). There are four factions of mages: the Technocracy (representing Stasis, champions of safety and dependable mundanity; they see themselves as stewards shepherding the Sleepers — those humans who've not awoken to the true magical nature of the universe — into a paradise of technology and security), the Mauraders (those mages who have given themselves over to — or been overtaken by — the pure chaos and insanity of Dynamism), the Nephandi (mages representing Entropy who have 'sold their souls' to ancient demonic beings from other planes of existence, serving them in exchange for vast power), and the Tradition Mages (those who represent some level of balance between Stasis, Dynamism, and Entropy). Tradition mages run the gamut from traditional Hermetic magi (think Merlin or Gandalf) to shamans to Wiccans to the mentalist Buddhist-monk type, and even mad scientists or those who use computers to try to free the minds of the Sleepers.

12 March 2016

Creating an Adventuring Party

'You all meet in a tavern...' so runs the cliched beginning of a great many roleplaying games. Even those that aren't set in a fantasy setting still have the PCs meeting up in a similar location (a dive bar for Shadowrun, just as an example). This trope is so overused and so well known that there are counter-tropes starting to show up. One example is the Giant in the Playground (the website where the Order of the Stick webcomic is hosted) forums, where some participants have sig files that read '78% of DM's [sic] started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.'

I honestly don't remember how I started my first campaign. I'm not even sure what my first campaign was. It may have been that game of TSR's Marvel Super Heroes. But I could be wrong.

Regardless, even if the adventuring party didn't start in a tavern, the existence of the trope points to a specific phenomenon within the gaming world: PCs who begin the campaign as strangers. This is by far the most common way for games to begin. For most of my early gaming experiences, this was the norm. In fact, it was so much the norm that when my gaming group started playing Werewolf: The Apocalypse, we ignored the pack rules.

21 February 2016

A close look at combat and other systems

I was thinking this morning about the combat systems in roleplaying games. With the exception of Fiasco (and possibly Amber Diceless Roleplaying which I've never been able to try), the mechanics of any game system focus very heavily on combat.

Rules systems vary from incredibly complex and detailed, with exacting descriptions of any foreseeable permutations described (like those in Dungeons and Dragons or GURPS) to vague and intuitive (like Little Fears). But no matter the system, it is always the most detailed part of the rulebook (unless you count the magic system, but given how many of the spells described in most games are usually most applicable in combat situations, the magic section may as well count as part of the combat system).

This makes sense, given the way that roleplaying games grew out of miniatures war games. It's only reasonable that the first RPGs were, in essence, a system for emulating combat between individual characters.

06 February 2016

Changeling Returns to Life

I just learned that there was a Kickstarter campaign that closed a couple of months ago for a new 20th Anniversary edition of Changeling: the Dreaming.

This upsets me a little bit. I really wish I had known about it. I would have pledged. I really hope that there's nothing available to the backers that won't also be available to non-backers at some point... if there are any books that I can't get, I will be seriously angry.

As anyone who's read much of this blog is aware, I am very fond of Changeling. I think I've done a pretty good job of explaining why I love it so much.

10 October 2015

Social Bias in Role Playing Games

As I get older, I learn more about how modern society tends to have implicit social biases. Not everyone in a society holds these biases, and those that do don't always have the same biases. These can take the form of racism, sexism, anti-immigrant attitudes, homophobia, transphobia, religious bigotry, political bigotry, and many other forms besides.

It may seem silly to be talking about this on a gaming blog, but I believe that games can help shape attitudes, as well as vice versa. I remember noticing many years ago that almost all of the characters that were created for games in which I played were Caucasian, and the majority of them were male. Even before I'd noticed that, it had occurred to me that I didn't always have to play a character of the same gender as myself. I've played many female characters; some of these I count amongst my most enjoyable gaming experiences. Michelle, the Silent Strider Theurge from Werewolf: The Apocalypse, was one such character; another was Sarah Storm, the cyberpunk piskie from Changeling: The Dreaming. I've also tried to break out of my own ethnicity as well; Michelle was of Egyptian descent, and I recall at least one character that I created who was African American (I never actually got to play that character, sadly).

27 September 2015

What Lawsian Gamer Type Are You?

As I prepare the Changeling campaign I'm running for a couple of friends, I turn my thoughts (as I often do) to the player types I have in my group.

Those who've been following this blog for a long time now may remember that I posted, several years ago, a description of the different player types. I always like to get an idea of the types of players for whom I'm GMing, so I can try to tailor the story to their needs and desires.

As this particular group is still so new to gaming, I imagine it will be a month or two before I start asking these questions. But to that end, I've created a survey on Google Forms that they can take when I feel the time is right to ask them to think about these things.

And then it occurs to me that it might be interesting to know what gamer types I have reading this blog.

So, to that end, I present to you the Lawsian Gamer Types survey!

19 September 2015

External Resources

I wrote a post a few weeks ago about player aids. I've recently been able to start a Changeling game for a couple of friends, and I reworked an idea I'd used in the past. I think that will make an interesting topic for this week's entry.

Those of you who are experienced gamers may be familiar with a concept called "bluebooking." If this is a new idea to you, let me explain: some gaming groups began using blue books (small booklets of blank ruled paper, normally used in american universities for essay exams) to continue action of a game outside of a normal gaming session. If there were scenes that players wanted to play out in private, away from others in their gaming group, those scenes could be written out in blue books, which were cheap and easily available. GMs would then review those scenes and respond to them, if necessary, and could incorporate events of such private scenes into their game setting without other players being immediately aware of what was going on. Other types of scenes that could be acted out through bluebooking included scenes that occurred in a long lull in main action (i.e., if a couple of years of in-game time passed between gaming sessions, players could describe what their character was doing during that time), or if there was a scene that a player didn't feel comfortable roleplaying in front of other gamers, and so on.

This is just one example of an External Resource. External Resources are tools used outside of a normal gaming session to enhance stories being told.

05 September 2015

A brief overview of Changeling history (part 3)

In the last installment, we had just arrived at the point in which the sidhe had returned from Arcadia. At first, most of the kithain were overjoyed, as this seemed to signal a new Spring, a symbolic end of the hardships of the previous six hundred years, as Glamour began to return to Earth.

Their hopes were soon dashed, however, as the sidhe looked around themselves and said, 'Your rulers have returned. Bow down and serve us once more.'

Obviously, the commoner kith were none too pleased at this development. The sidhe had, after all, abandoned them to potential Undoing at the hands of Banality, only to return and demand fealty once more without even so much as a 'Good job in our absence.' Tensions mounted, until in most areas of Europe, the Americas, and Oceania, war broke out between the commoners and the sidhe. In some ways, this conflict was most severe in the Americas, where hostilities began with the Night of Iron Knives, otherwise known as the Beltaine Massacre. The sidhe had agreed to meet with the commoner leaders and forge a peace treaty. The leaders were instead betrayed, as the sidhe slew every one of them with Cold Iron, obliterating their faerie souls for all eternity.

29 August 2015

A brief overview of Changeling history (part 2)

Last week, we looked at the earliest part of the history of the fae, from their genesis to the time that Banality sealed them off from the Dreaming. The sidhe had just abandoned the commoners to their fate, clogging the portals back to the Dreaming as the helpless commoner kith watched those portals collapsing.

Today, we will continue the history.

So the commoner kith found themselves trapped in an increasingly inhospitable world, without even the leadership of their traditional rulers to guide them. To be fair, a handful of sidhe did remain (most notably those of House Scathach -- pronounced SKOO-hah), but there was now a massive power vacuum. Some of the commoners tried to form new royalty, others looked to more progressive styles of government, and still others simply fell to chaos and petty infighting.

But the foremost problem was dealing with the threat of Banality. How to protect themselves from an energy which, merely by being exposed to it, could erase your very soul?