Showing posts with label amber. Show all posts
Showing posts with label amber. Show all posts

21 February 2016

A close look at combat and other systems

I was thinking this morning about the combat systems in roleplaying games. With the exception of Fiasco (and possibly Amber Diceless Roleplaying which I've never been able to try), the mechanics of any game system focus very heavily on combat.

Rules systems vary from incredibly complex and detailed, with exacting descriptions of any foreseeable permutations described (like those in Dungeons and Dragons or GURPS) to vague and intuitive (like Little Fears). But no matter the system, it is always the most detailed part of the rulebook (unless you count the magic system, but given how many of the spells described in most games are usually most applicable in combat situations, the magic section may as well count as part of the combat system).

This makes sense, given the way that roleplaying games grew out of miniatures war games. It's only reasonable that the first RPGs were, in essence, a system for emulating combat between individual characters.

13 September 2009

Dice

Few items are as representative of the hobby of gaming as a whole as dice. Apart from those few games that use diceless systems (such as Amber Diceless Roleplaying) or alternate systems (I've heard of a game based on playing cards, though I can't remember what it was called), every game requires the use of the SPRNGMs (Sacred Plastic Random Number Generation Modules, as a friend used to call them). The only other items needed are some books, paper, and pencil. None of which are unique to gaming. Some games require maps and miniatures, but most can get along fine without. So really, if there is to be a symbol of gaming, it should probably be those wonderful little polyhedrons.

Some have expressed surprise at my adoration of the little numerical blobs; as I am generally a proponent of story over combat, my friends seem to think that I would be anti-dice. But I'm not! I tend to love the look of them, and have a small collection (I tend to only add interesting or unusual dice, so it's nowhere near as impressive as the one detailed at The Dice Collector). I have a few d6s made from brass, some oversized ones, a small bag of twenty tiny (about 3mm across each) six siders, a d24, 2d7, two dice that are designed to be spun like tops rather than rolled (1d6 and 1d8), a d30, and a couple of dice-in-dice (one that is a small d6 inside a larger d6, one that is a small d10 inside a larger d10, and one that is two small d6 inside a larger d6).