Showing posts with label bananagrams. Show all posts
Showing posts with label bananagrams. Show all posts

08 October 2016

Board Game Week at Geeks Are Sexy

The fine folks over at Geeks Are Sexy decided to spend a week looking at board games. If you don't regularly follow that site, first off, why the heck not? And secondly, here's a list of the five articles they posted as part of that theme:
I thought that these articles were fairly well written, for the most part. I especially liked days 1 through 3.

I kind of disagreed with Day 4, though. Perhaps it's just my personal preferences, but I wasn't impressed with their picks. The first suggestion, Pick-omino, I had never heard of. But even after watching a video tutorial, I'm still not super impressed. The second one, Zombie Dice, runs into my dislike of zombie themes. I've played it once, and wasn't too keen on it anyway. Their final suggestion is Fluxx (or some variant thereof). I've played a few different iterations of this game, and they are all basically the same. And my problem with them is the same as well: they have very little player agency. Sure, players get to decide which card they want to play on their turn, but the winner is basically chosen at random by whoever happens to draw the needed cards when the correct Goal card is in play.

09 January 2016

Why do I like the games I like?

I have joined the writers at Pinkfae.com. I will be posting weekly articles over there as well as what I write here. Some of those articles will be duplicates of what I've written here (sometimes, I'll be writing about a topic I've covered before on this blog, and other times, I may just copy an article directly to that site).

I just submitted my second post to that site. As I was working on it this morning, I was contemplating the question, 'Why do I like the games that I like?' Most of the games I enjoy playing are of what I call the 'thinky-thinky' variety. They involve a lot of careful thought, weighty decisions, deliberate planning, and consideration of the actions of your opponents (and how those actions might totally hose you if you make a mistake!).

But then there are those games I like that do not involve much thought at all. Games like Panic on Wall Street, or The Red Dragon Inn. Why do I like these games that don't require the use of grey matter?

This got me to thinking. So I sat down and made a list of my favourite board games (and one roleplaying game that lasts a few hours at most, because it seems to fit better in this category than with traditional roleplaying games). Then I sorted those games into the different reasons why I like them. Here's what I came up with:

29 December 2009

Board Game Review: Bananagrams

To be fair, this isn't really a board game, as there's no board. The game equipment consists entirely of 144 letter tiles and a banana-shaped zipper bag in which they are all stored. Even so, it's a lot of fun, and I'm going to review it for you now.

For starters, we have the statistics: 
Strategy: 2
Randomness: 4
Complexity: 1
Humour: None
Attractiveness: Useful
Expected Length of Game Play: around fifteen minutes.