Showing posts with label Settlers of Catan. Show all posts
Showing posts with label Settlers of Catan. Show all posts

02 June 2018

The End of the Golden Age?

I've written two articles now about the Golden Age of board games. One was published here on this site, and the other was written for PinkFae. The PinkFae article was number 19, so will be appearing here in a few weeks as part of the normal cycle of PinkFae archives.

This is important because in the PinkFae article, I referenced the beginning of the Golden Age. Specifically, I said:
...in 1995, a dental technician from Germany named Klaus Teber released the board game Settlers of Catan. This groundbreaking game combined the best elements of both American and Euro games... [and] sparked a revolution. Suddenly, game designers realised that board games could be fun for everyone without instigating feuds within families or groups of friends. The Golden Age was upon us!
The game was released in the English-speaking world the following year, by Mayfair Games, a company that had existed since 1981. Arguably, this company is responsible for the golden age of board games; by bringing Settlers of Catan to the English-speaking world, Mayfair Games paved the way for the best ideas in two different areas of board gaming to co-mingle and produce the amazing games that exist today. They also published the English-language editions of many of the staples of modern board games: Agricola, Bang!, Tigris and Euphrates, and Patchwork, to name a few.

08 October 2016

Board Game Week at Geeks Are Sexy

The fine folks over at Geeks Are Sexy decided to spend a week looking at board games. If you don't regularly follow that site, first off, why the heck not? And secondly, here's a list of the five articles they posted as part of that theme:
I thought that these articles were fairly well written, for the most part. I especially liked days 1 through 3.

I kind of disagreed with Day 4, though. Perhaps it's just my personal preferences, but I wasn't impressed with their picks. The first suggestion, Pick-omino, I had never heard of. But even after watching a video tutorial, I'm still not super impressed. The second one, Zombie Dice, runs into my dislike of zombie themes. I've played it once, and wasn't too keen on it anyway. Their final suggestion is Fluxx (or some variant thereof). I've played a few different iterations of this game, and they are all basically the same. And my problem with them is the same as well: they have very little player agency. Sure, players get to decide which card they want to play on their turn, but the winner is basically chosen at random by whoever happens to draw the needed cards when the correct Goal card is in play.

28 May 2016

How much is enough?

I've been feeling lately like I don't get to play enough board games. This is a strange feeling for me to have, because most Tuesdays, I go the the local board game club, and every other Friday, I go to my friend's house to play board games. I even get in a third session on some weeks, when we have special events, like when the Dork Spouse planned a special board game night as a reward for some people who helped her out at a recent event, or the Dork Spouse and I go to the local Board Game Cafe for kicks.

But I keep thinking about some of the games I have in my collection (51 distinct titles, not counting expansions or classic games like Chess or Backgammon), and how long it's been since I've been able to play some of them (it's been years since I've played Settlers of Catan, and I've owned Winter Tales for two and a half years now, and still haven't ever played it once). I also find myself thinking about how much I enjoy playing certain games with certain people (there's a young woman I know with whom it is very rewarding to play The Resistance: Avalon).

Remember, of course, that games are an important part of my social life, because they serve as a framework for me, around which I can build my social interactions. Sometimes, in fact, I feel as if games are the most meaningful social contact I am capable of having. When I lack that interaction, it can feel as if I'm not getting enough social contact.

31 August 2008

Films

Before I start, I'd like to point out that I've just recently discovered Asobrain, where you can log in to play, for free, online versions of Settlers of Catan, as well as Carcassone and a couple other silly games. They don't call them Catan or Carcassone; they call them Xplorers and Toulouse, since they aren't actually approved, associated, or licensed by the creators of Catan or Carcassone. But they're the same games, all right. You can play basically with any of the expansions, and you can play against human players or against bots or both. My fans should log in and play with me sometime!

Anyway, on to the topic of today's essay. I started thinking about films about gamers the last few days, over the course of two separate events. The first is that I felt the need to watch Über Goober. The second is that my wife found a video on YouTube that was an ad for a "series" called Gamerz.

Über Goober is a documentary about gamers. It examines the three main types: historical miniatures war gamers, roleplayers, and LARPers. It was made by non-gamers, so it does a good job of looking at gamers from the outside and examining them in a truly impartial way, exploring humour based on gamers both mainstream (like when Lisa Simpson asks a guy wearing a helmet and a shirt that says "Game Master" if she can sit with him, and he says, "Yes, if you can answer me these questions three. Question the first..." and she says "never mind," and walks away) and gamer humour (like the Dork Tower comic). It also examines the controversy involved in gaming, like the James Dallas Egbert III fiasco, as well as the role played (hah!) by gaming in the Columbine shootings and the religious backlash against gamers.

24 August 2008

Board Game Review - Settlers of Catan

It's been a while since I've reviewed any board games, so I think it's time to do so now. Let's do Settlers of Catan today. I realise that if you're reading this blog, chances are good that you've played this game before. Still, it's a great game, and I like it a lot, so I'm going to review it anyway.

Remember the review system? Here we go:
Strategy and Randomness are rated from 0 to 6. A 0 means the rated aspect plays no part in determining the game's outcome; and a 6 means that it is the only factor that determines the game's outcome. Complexity is also rated from 0 to 6; a 0 means that it's so simple a six-year-old can play it, a 3 means any adult should have no trouble playing, and a 6 means that you'll need to refer to the rulebook frequently. Humour can be rated as 'None,' meaning the game is not meant to be funny, or it may have one or more of the following: Derivative (meaning the humour is based on an outside source, such as a game based on a comedy film), Implicit (meaning that the game's components are funny, such as humourous card text), or Inherent (meaning that the actions the players take are funny). Attractiveness has nine possible ratings. Ideal: the game is beautiful and makes game play easier. Pretty: The design is beautiful and neither eases nor impedes game play. Nice: The design is beautiful but makes game play harder than necessary. Useful: The design is neither beautiful nor ugly, but eases gameplay. Average: The design is neither beautiful nor ugly, and neither eases nor impedes gameplay. Useless: The design is neither beautiful nor ugly, but makes gameplay harder than it needs to be. Utilitarian: The design is ugly, but eases gameplay. Ugly: The design is ugly, and neither eases nor impedes gameplay. Worthless: The design is ugly, andmakes gameplay harder than it needs to be. Average Length of Game Play describes how long an average game will probably last, give or take.
Strategy: 4
Randomness: 3
Complexity: 3
Humour: None.
Attractiveness: I'm torn between giving this game a rating of "Nice" and "Average."
Expected Length of Game Play: an hour and a half.

25 May 2008

Board Game Review - Labyrinth

Oh my goodness... has it really been three weeks without a post? Bad, bad Game Dork!

I'm really sorry. I'll try not to let it happen again.

So for this week, let's go with a really simple review of a great board game: Labyrinth. As always, the rating system is right here:
Strategy: 2
Randomness: 2
Complexity: 1
Humour: None
Attractiveness: Useful
Expected Length of Game Play: 30 minutes.