I spent some time chatting with a friend recently. In the course of the conversation, I ended up describing to her how I got into gaming, and which games I've played, in rough order from earliest to most recent.
It occurs to me that this may be of interest to others, if only in part because my path into gaming was so very different from that of most other gamers. So I think I will describe it to you, my faithful readers.
It's all my father's fault, really. When I was a teenager (15 or 16, as I recall), my father brought home a number of Marvel comic books. He was an executive in the regional offices for Hardee's, the fast food restaurant, before it was purchased by Carl's Jr. At the time, Hardee's was considering doing a merchandising promo with some Marvel characters, and so he brought home a handful of issues of various titles for research. There was an Iron Man, a couple of different Spider-Man titles, an Incredible Hulk, and so forth. But the two that caught my attention were the Uncanny X-Men #258 and Wolverine #23.
24 June 2017
18 June 2017
Board Game Review: Wrong Chemistry
For those of you who follow me on PinkFae gaming, you may have noticed that the site is having issues. The owner appears to be having issues in her personal life. Which is totally understandable; I've been there. But this just happens to come at a time when I am supposed to be writing reviews for a couple of Mage Company's games. I had wanted to wait for the PinkFae site to be up and running again, but it doesn't look like that's going to happen for some time. So as much as I am disappointed to have to do this on the Game Dork blog instead of the PinkFae one, I don't feel I can wait any longer. So today, for my entry on The Game Dork's Gaming Corner, I am going to review the copy of Wrong Chemistry that was very kindly sent to me by Mage Company.
Here is my rating system for those of you that need it:
Strategy: 2
Randomness: 4
Complexity: 1
Humour: Implicit
Attractiveness: Pretty
Average Length of Game Play: 45 minutes
Gamer Profile Ratings:
Strategy: Medium
Conflict: Medium
Social Manipulation: Low
Fantasy: Medium
Here is my rating system for those of you that need it:
Strategy: 2
Randomness: 4
Complexity: 1
Humour: Implicit
Attractiveness: Pretty
Average Length of Game Play: 45 minutes
Gamer Profile Ratings:
Strategy: Medium
Conflict: Medium
Social Manipulation: Low
Fantasy: Medium
10 June 2017
More Resources for Gamers
You may remember that a few months ago, I posted an article that was essentially a series of links to websites that would be of use to both players and GMs in creating both worlds and characters. It included a twitter feed that generated a random map once per hour, a website with story idea generators as well as name and race generators, another website with generators for many different kinds of names, a third website with generators for personalities and other things, and a random city map generator.
I have a few additions to make to this list of resources. However, whereas the links in my previous article all had to do with preparing for games, the two I have today are more for setting the mood in the game itself.
03 June 2017
The Downside of the Golden Age
As I've mentioned many times, we are in the midst of a Golden Age of board games. Lots of amazing new games are being published every month. If you go down to your local Board Game Cafe (assuming you're lucky enough to have one in your town, and if you aren't, maybe you should try to start one up!), they'll likely have hundreds, if not thousands, of different titles from which to choose. And that's not counting the ones they don't happen to have at that particular location, to say nothing of the out-of-print titles that are hard to find!
And that is an incredible thing.
To have so many options... to have hundreds of games you can play. You can seriously play a different game every day for a year. Two years, if you have access to a good supply, and maybe even more if you're in a place with a vibrant gaming community!
And that is an incredible thing.
To have so many options... to have hundreds of games you can play. You can seriously play a different game every day for a year. Two years, if you have access to a good supply, and maybe even more if you're in a place with a vibrant gaming community!
28 May 2017
Board Game Review: Dead Last
I got to play Dead Last recently. This was exciting, because I'd been curious about it for some time. Here are my thoughts on it. Starting with the numbers. Of course.
Strategy: 2
Randomness: 2
Complexity: 1
Humour: Inherent
Attractiveness: Average
Average Length of Game Play: 30 minutes
Gamer Profile Ratings:
Strategy: Medium
Conflict: High
Social Manipulation: High
Fantasy: Medium
21 May 2017
'Realistic' Fantasy
Some time ago, I wrote an entry about players who get upset about rules in RPGs that don't accurately emulate real-world physics. In that entry, I pointed out the oxymoronic attitude of demanding that a rules system that mimics in excruciating detail realistic swordfighting but have no problem playing an elven wizard who shoots lightning bolts from his fingertips.
I stand by that attitude. If you're going to let your demand for realism impede your own ability to enjoy the game (let alone other people's), then why are you playing a fantasy game in the first place?
But this entry is not about that phenomenon. I'm not going to stress about the physics of the setting. Instead, I'm going to stress about the setting itself.
Don't get me wrong. I'd never let this issue get in the way of me or anyone else playing whatever game they want in whatever way they want. It's just something I tend to think about on occasion.
I stand by that attitude. If you're going to let your demand for realism impede your own ability to enjoy the game (let alone other people's), then why are you playing a fantasy game in the first place?
But this entry is not about that phenomenon. I'm not going to stress about the physics of the setting. Instead, I'm going to stress about the setting itself.
Don't get me wrong. I'd never let this issue get in the way of me or anyone else playing whatever game they want in whatever way they want. It's just something I tend to think about on occasion.
07 May 2017
Playing the Villains
A few months ago, I posted an entry about the various forms of heroism that can be encountered in mythology and literature. In it, I took a brief look at some of the different definitions of what it means to be a hero.
But what if we look at the other side of the proverbial coin? What about playing the villain?
This is not a new idea. In 1971, author John Gardner used one of the primary villains of the Beowulf saga as the protagonist of his own novel, reframing the story so that it was no longer a simple clear-cut case of a hero fighting against evil. A few years ago, Disney reworked their Sleeping Beauty film to tell the story from the point of view of the villain, whom they transformed from a malevolent being into a redeemable character motivated by revenge. Alan Moore's comic Watchmen was a deep look at the nature of the 'good vs evil' trope to examine the real world version of the phenomenon. Anne Rice's Vampire Chronicles recasts the monsters of folklore into dynamic characters with motivations and goals of their own, not always driven purely out of malice. This concept was further explored in the first of the World of Darkness games: Vampire: The Masquerade, as well as most of the follow-up games. Then, in an additional twist, the antagonists of the primary character groups in those games were expanded as well, to give players the option to play characters who were seen as monsters by the monsters. For example, in Vampire, where the monsters become the protagonists, the Player's Guide to the Sabbat allowed players to take on the role of the antagonists (the hedonistic, often malevolent counter-sect to the 'good guy' sect of the Camarilla). This trend continued in Wraith: The Oblivion with the Spectres sourcebook, and in Changeling: The Dreaming with The Autumn People and The Shadow Court (examining two different version of 'the enemies' of the fae).
But what if we look at the other side of the proverbial coin? What about playing the villain?
This is not a new idea. In 1971, author John Gardner used one of the primary villains of the Beowulf saga as the protagonist of his own novel, reframing the story so that it was no longer a simple clear-cut case of a hero fighting against evil. A few years ago, Disney reworked their Sleeping Beauty film to tell the story from the point of view of the villain, whom they transformed from a malevolent being into a redeemable character motivated by revenge. Alan Moore's comic Watchmen was a deep look at the nature of the 'good vs evil' trope to examine the real world version of the phenomenon. Anne Rice's Vampire Chronicles recasts the monsters of folklore into dynamic characters with motivations and goals of their own, not always driven purely out of malice. This concept was further explored in the first of the World of Darkness games: Vampire: The Masquerade, as well as most of the follow-up games. Then, in an additional twist, the antagonists of the primary character groups in those games were expanded as well, to give players the option to play characters who were seen as monsters by the monsters. For example, in Vampire, where the monsters become the protagonists, the Player's Guide to the Sabbat allowed players to take on the role of the antagonists (the hedonistic, often malevolent counter-sect to the 'good guy' sect of the Camarilla). This trend continued in Wraith: The Oblivion with the Spectres sourcebook, and in Changeling: The Dreaming with The Autumn People and The Shadow Court (examining two different version of 'the enemies' of the fae).
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