03 November 2018

Board Game Review: Nyctophobia

A few months back, I learned about a fascinating new concept for a board game. The idea came from a woman who was trying to play games with her uncle, who happened to be visually impaired. She found herself wishing that more games were playable based on tactile sensory input rather than visual. This inspired her to design a game in which players cannot see, and must feel the board in order to take their actions. Thus, Nyctophobia (from Pandasaurus Games) was born.

The box and components on display. The box top (the artwork represents an arm holding a bloody axe) and bottom (with artwork showing three players playing the game; two are wearing blackout glasses and the third is placing one of the other player's hand on the board) are standing behind the components: an eight by eight grid of round holes, several white plastic pieces, a small deck of cards, some cardboard tokens, the rules book, and four pairs of blackout glasses.

Apparently, Target wanted an exclusive edition of the game, so if you buy a copy in one of their stores, you get the Vampire Encounter edition, which has some different art and slightly altered mechanics. In reading the forums on Board Game Geek, it would seem that Target's desire for a different version also stemmed from an interest in having a slightly less stalker-y game, and they felt that vampires were a little less terrifying and gruesome than an axe murderer.

27 October 2018

TokenCon: Oklahoma's First Board Game Convention

The Oklahoma Board Game Community recently hosted TokenCon. This two-day event was the first board game convention in Oklahoma. So of course I had to attend. I will now share my thoughts on that event with you.

the banner image for TokenCon. The OK in Token is a different colour, with the space in the middle of the O shaped like the state of Oklahoma. The O in Con resembles a 6-sided die. On the right end of the banner image is the text 'Oklahoma's first board game convention.'

As a first-year event, this convention was obviously very small. I'm sure that it also makes a difference that we are in Oklahoma, which is not known for being a very cosmopolitan location. In areas closer to the coast, or to heavily populated areas like Chicago or Detroit, there would be a much larger population interested in such events.

Obviously, even with these factors, a new event would still have a ways to go before being able to rival more established events like GenCon or Geekway to the West. But all told, I wanted to ensure that I support this new event. Being able to help grow the local gaming community was too important a goal for me to pass up. So although I felt the entrance cost was perhaps a little higher than I felt may have been justified, I went ahead and registered.

20 October 2018

PinkFae Archive #20: Board Game Review: 51st State

We have come to the time for another PinkFae Archive. This one is my review of the Master Set of the game 51st State. It was originally published on 4 June 2016.

A game of 51st State in progress, with the game box visible in the background.

I recently got to play an interesting card game called 51st State. It's a neat little game, set in a post-apocalyptic North America. I had fun playing it, and working out the strategies involved. Now the time has come for me to write a review of it so that you can decide whether it's worth picking up a copy for yourself.

13 October 2018

How Different Must It Be to Be a Different Game?

As you may have noticed, I have written in the past about the differences between the games Fae and Clans. I recently visited the page for Fae on Board Game Geek, and I noticed a forum discussion about why the game got a separate page from Clans. The short version is this: the admins at BGG originally felt that theme was irrelevant in determining what constitutes a separate game, but after outcry from fans (in large part because searching the database for games of a particular theme doesn't produce the desired results), they created a 'reimplements' function that links games with identical mechanics but differing themes.

This apparently resulted from the reworking of a game called Penguin, in which you stack coloured penguins into a pyramid, into a game called Game of Thrones: Westeros Intrigue, in which you play cards representing characters from one of four of the noble houses from that fictional setting into a pyramid arrangement. Mechanically, these are the same game. Although the construction and appearance of these games are markedly different, the rules governing what you do with them are identical.

As such, BGG gave them both the same listing. If you went to the page on BGG for GoT:WI, you'd see photos of both games jumbled together in the Images section, and a listing for 'Alternate Names' that included Penguin. But if you did a search for 'Antarctic Theme,' you'd get GoT:WI in the results, due to it being linked with Penguin.

06 October 2018

Useful Board Game Apps

There are a lot of strange apps available on the web. Even ignoring the plethora of games you can play on your mobile device, there are some... interesting... apps that people have created.

But not to worry! There are some very useful apps out there as well! And today, I'm going to share with you some of the ones that might be of interest to you, my fellow readers, as board game enthusiasts.

Don't worry, I'm not going to waste your time looking at obvious apps like dice rollers. There are plenty of those out there, and I am sure you probably already have at least one that you use and like. No, I'm going to introduce you to some apps that do interesting things that you might find beneficial in your board game playing.

And of course, I'm not talking about apps that let you play games on your phone. No, I'm not talking about the Catan Classic app, or the Lords of Waterdeep app, or the Splendor app, or anything like that. I'm talking about apps that enhance your experience around the table with other human beings picking up and manipulating physical components.

And that also means I'm not looking at apps that are intended for use with specific games. For example, the app for One Night Ultimate Werewolf that walks you through the night phase, but is useless for any other game.

No, I'm talking about apps like:

29 September 2018

Board Game Review: Century: Golem Edition

I have recently grown to enjoy playing Century: Golem Edition. I've played it a few times now, and my delight with the game grows with each replay. So today, I will share my thoughts on this game with you.

If you're not familiar with this game, it is functionally identical to the game Century: Spice Road, of which Golem Edition is a reimplimentation. The only difference between the two is the artwork, and the fact that Spice Road uses wooden cubes:

Three of the four colours of cubes: yellow, red, and green. Each colour is contained in a small brown plastic bowl, about five centimeters (two inches) in diameter

...whereas Golem Edition uses plastic gems:

The plastic gems in their storage container in the game box. The containers are each diamond-shaped pentagons situated together so that they each form a quarter of an octagon in the box. The gems colours are yellow, green, blue, and pink.

The theme is different as well; in Spice Road, you are spice traders looking to make your fortune leading trading caravans across the long trade routes to bring valuable spices to your customers. In Golem Edition, you are mining and crafting soul gems, which are used by the great masters to construct golems.

22 September 2018

PinkFae Archive #19: The Golden Age of Board Games

This article may sound a little odd, coming as it does after the article I wrote a couple of month ago about the end of the Golden Age. But keep in mind that the PinkFae archives are reprints of entries that I wrote back in 2016 (and a couple in 2017) when I was writing for PinkFae. This particular article was first published on 29 May 2016. So keep that in mind as you compare the two articles. But, as I don't want the articles I wrote there to be lost, I'm publishing them all again here. I hope you enjoy this one!

A collage of images representing the golden age of board games: a close up of a game of Asphodel in progress; a display of board games for sale; a large gathering of people at a board game cafe; a group of people playing The Resistance; Wil Wheaon dropping lots of dice on an episode of Tabletop; the game Settlers of Catan set up as a demo display.

I was talking to an acquaintance of mine the other day. In the course of our discussion, I mentioned that I write blogs about tabletop games. She asked me what I meant by 'tabletop games.' When I said, 'as opposed to video games,' she responded, 'So you mean like Monopoly and Sorry?' I had to explain to her that there was a lot more to modern board games than the 'classics' that she was probably used to from her childhood. I got to explain to her that we are currently in the golden age of board games. But it seems to me that her experience is typical; not many people seem to realise just how amazing board games have become in the last two decades. So today, I want to talk about the golden age that we are currently experiencing.