21 September 2019

PinkFae Archives #46: Party Gaming: The Dangers of Playing with Non-Gamers

This week's entry is another one from the PinkFae Archives. Today's article focuses on playing 'party games,' or perhaps 'games in a party context.' It was originally published on 18 December 2016.

A group of people at a party sitting around a table playing The Resistance.

I recently went to a November holiday party. We played The Red Dragon Inn and a few other games. I became quite angry during the course of the evening, as people were playing the game wrong.

OK, that's not really a fair statement. Technically, there's not a wrong way to play a game, as long as everyone is having fun. But, of course, I was not having fun. And that can be the problem with playing games at a party. People play games for different reasons. The problem comes in when those reasons are at odds with one another.

This is not to say that board games have no place at a party. Rather, that the decision to play a game depends on several factors. Not least of which is the people with whom you are playing.

The Mistake I Made

I often forget, when suggesting a game to play, that many people are not as familiar as I am with certain gaming tropes. The idea of an adventuring party made up of warriors, mages, clerics, and thieves sitting in a tavern drinking is a common one in the gaming hobby. People with less exposure to roleplaying games are less likely to understand the context. So trying to organise a group of people into such a setting is more difficult than I realise at first.

In addition to that problem, one of the players finds the most enjoyable part of any game to be the extreme competition. He wasn't playing to win. He was playing to irritate the other players. In fact, he was so excited about cards in his hand that would stymie his opponents that he was paying no attention to the correct time to play those cards. Often, he would throw a card down on the table and shout, 'Boom!' Then I would have to inform him that it wasn't legal to play that card at that time. He would later look at me and ask, 'Now?' And when I said, 'Yes,' he would again throw the card on the table and shout, 'Boom!'

Again, it wasn't that he was playing it wrong. He was doing what was most enjoyable for him. The problem was that he wasn't playing for the enjoyment of the group. He was playing for the enjoyment of himself, which usually came at the cost of the enjoyment of others. Especially since his wife was the most frequent target of his antics, this irritated the other players.

Which Games to Play at a Party

A better game for him might have been a co-operative game, like Pandemic. Although he would likely have still displayed rather... juvenile... outbursts of joy, they would at least have been directed at the invisible antagonist of the game itself, rather than at other players.

At another recent party, I played Betrayal at House on the Hill. Two of the other players were each fifteen years old. They were rather typical teenagers, who only wanted to 'hang out.' They were clearly not paying attention to the game. When one of them became the traitor, I should have known we were in for trouble. His objective was to kill the rest of us. Despite having a distinct advantage in his ridiculously high attributes, he did not approach the goal with any sort of logical approach. He would flee from the other players, or abandon his current target to run across the mansion and attack a different character. In this case, perhaps a simpler game with a more straightforward mechanic and goal would have been better.

As much as I love storytelling games, not everyone is good at them. They seldom make good party games.

Party games are also obvious choices. We've had a lot of success with Telestrations. It's easy, funny, good for large groups, and doesn't suffer too much from wandering attention syndrome. The Resistance (and The Resistance: Avalon) are also good choices. Although not funny, people are invested in the outcome. I remember the first time my friend Josie played. She had worked out who the villains were, but nobody would listen to her. When the minions revealed themselves and she turned out to be correct, she declared, 'We're playing again. I'm not letting it end this way.'

The Important Consideration

When playing games at a party, the most important thing to keep in mind is who will be playing. Obviously, if it's specifically a board game party (like the weekly game nights I used to have with my wife), you have more leeway. But in a normal party situation, greater care needs to be taken. Games that strongly appeal to 'serious' gamers like myself won't normally have much traction with other people.

Remember that the point of playing games is for everyone to have fun. Just because you like a game doesn't mean that everyone will. Try to find a middle ground where you can all enjoy your time together.

I think that's enough for today. I'll see you back here next week. Until then, stay warm, and remember to

Game on!

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